![[Image: 59ea8b0ea606d5c7808ac3aea6f8b9e7.png]](http://i.gyazo.com/59ea8b0ea606d5c7808ac3aea6f8b9e7.png) 
////////////////////////////
// Run first time starting map
void OnStart()
{
    //Add the Lantern and 10 Tinderboxes when in Debug mode, always good to have light!
    
	AddEntityCollideCallback("Player", "area," "lightsOff", true, 1);
	
}
void lightsOff(string &in asParent, string &in asChild, int alState)
{
	//AddPropForce("lamp_1", -30, 0, 0, "world");
	//AddDebugMessage("YES", true);
	//GivePlayerDamage(0.5, "Claws", true, false);
}
 
////////////////////////////
// Run when entering map
void OnEnter()
{
 
}
 
////////////////////////////
// Run when leaving map
void OnLeave()
{
 
}
LOL nv