I need to rotate my entity.
Please don't say that my entity HAS to be a StaticObject.
the thing I want is, a moving rock, from ground (Custom made in maya, it's Set move object)
Some things happen like sounds, bricks flying over the place etc etc, and then this thing comes up (from ground) and go higher, and stops later.
To make it more "cool" I want that rock kinda thing rotate.
But the problem is, I need StaticObject... but I also need it to be a Set move object..
Rotates the prop up to a set speed.
asName - internal name
afAcc - acceleration
afGoalSpeed - desired speed
afAxisX - rotation around X axis
afAxisY - rotation around Y axis
afAxisZ - rotation around Z axis
abResetSpeed - determines whether the speed is resetted after goal speed is reached
asOffsetArea - the area to rotate around, if empty, then the center of the body is used *Note: The entity you want to rotate MUST be a “StaticObject” entity!*
How am I going to "make this happen"