Hello everyone,
As you people expected, I'm currently a new member of the Frictional Games forum , I put my name / nickname-Van Bolovan, I'm 16 years old, I will not give details chaotic, I'll get straight to the point
: I was thinking to make a long custom story, encompassing: 1)extreme ambience/not so highly really, but comprehensive-I mean by this that the events happening in the map should be random and the sounds played in the map should be random too-including of course ambient music played - background track;//I think that unpredictable events/events "by chance" -it represents a great advantage for a succesfull environment in the game/mod because arouses "unforeseen" feeling very effective for players;
2)jumpscares -because are effective for "creeps out" feeling;
3)construction symmetry/symmetrical architecture - to please the eye;//I think that should occupy moderate space in the CS;
4)a good story line that captivates the player from the beginning;
5)easy puzzles but intuitive//I thought that the puzzles shouldn't put the player into blockade or to stop the events flow (it would be boring if would break the captivation from my perspective);
6)a balanced custom story in terms of "light and darkness", "smile and sadness", "scares and fearlessness"//this should make the custom story/mod to be consistent and outstanding;
7)use dialogues - player has not to feel alone every time;
//ok thought those are the elements to make a managed CS;//I hope I'll get some help/more help from someone on the story line- I'm not that good at this but I already start making maps in the HPL level editor and scripting;
It seems like people have noticed/will notice that I possessing not a good english...;
Ok so I try to put some effort in my CS and I'm hopeful to get some experience on C++ programming language//(programming language for scripting for Amnesia mods/CS seem similar with C++ and I hope that I will get some help when I need and when I "catch" the thread I will give some advices as well);
Right now I'm just a newbie in programming I think but I will improve gradually my "skills".
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