Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
1.3 cs error
FlawlessHappiness Offline
Posting Freak

Posts: 3,980
Threads: 145
Joined: Mar 2012
Reputation: 171
#11
RE: 1.3 cs error

(07-07-2015, 07:33 PM)GameEnthusiast Wrote: https://drive.google.com/open?id=0Bxfy0j...XZHRFJYZ28

This is the file, hope you find le problem!

I don't seem to have access to the file.

To make it easier you can just copy its content in a spoiler tag.

[ spoiler ]
<- Content goes here.
[/ spoiler ]

(Without spaces)

Trying is the first step to success.
(This post was last modified: 07-07-2015, 07:55 PM by FlawlessHappiness.)
07-07-2015, 07:54 PM
Find
Nocturnal Offline
Member

Posts: 96
Threads: 14
Joined: Dec 2014
Reputation: 0
#12
RE: 1.3 cs error

(07-07-2015, 07:54 PM)FlawlessHappiness Wrote:
(07-07-2015, 07:33 PM)GameEnthusiast Wrote: https://drive.google.com/open?id=0Bxfy0j...XZHRFJYZ28

This is the file, hope you find le problem!

I don't seem to have access to the file.

To make it easier you can just copy its content in a spoiler tag.

[ spoiler ]
<- Content goes here.
[/ spoiler ]

(Without spaces)

Version 1.31

-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1780x992 disp:0 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
Setting video mode: 1780 x 992 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 550 Ti/PCI/SSE2
Version: 4.1.0
Max texture image units: 32
Max texture coord units: 8
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.10 NVIDIA via Cg compiler
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
***** WARNING *****
Expecting IL version 178 and found version 168
Cube Maps may not load correctly in this version and will not render correctly in game
Please use the included version of libIL and not a custom build if you have issues
***** WARNING *****
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (Logitech G430 Gaming Headset)(OpenAL default)
1. Generic Software on Speakers (XSplit Stream Audio Renderer)
Trying to open device 'Generic Software on Speakers (Logitech G430 Gaming Headset)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
--------------------------------------------------------

Game Running
--------------------------------------------------------
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 688 ms
Entities: 174 ms
Compilation: 3 ms
Total: 876 ms
Meshes created: 26
Bodies created: 5
-------- Loading complete ---------
ERROR: Sampler aGoboMap does not exist, could not bind it to unit 5
Setting profile: 'Jack' Path: 'C:\Users\Jack\Documents/Amnesia/Main/Jack/'
WARNING: No resources element found in 'custom_stories/Project X/extra_english.lang'
ERROR: Script file custom_stories/Project X/maps/Mansion.hps does not exist!
-------- Loading map 'Mansion.map' ---------
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Project X/maps/Mansion.map_cache'
ERROR: Could not map cache file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/custom_stories/Project X/maps/Mansion.map'. MeshEntity Loading: 261 ms
Primitive Loading: 24 ms
Decal Loading: 0 ms
Object Combining: 0 ms
Compilation: 1 ms
Combining: 209 ms
Sorting: 43 ms
Meshes: 7 ms
Bodies: 159 ms
Static Objects: 498 ms
WARNING: Sub mesh 'window' does not exist in mesh 'clock_grandfather.msh'!
ERROR: Could not open binary file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/entities/ornament/clock_grandfather/clock_grandfather.anm'
ERROR: Could not load file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/entities/ornament/clock_grandfather/clock_grandfather.anm' in MSH loader.Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/Amnesia The Dark Descent/entities/ornament/clock_grandfather/clock_grandfather.dae_anim'
(This post was last modified: 07-07-2015, 10:27 PM by Nocturnal.)
07-07-2015, 10:26 PM
Find
FlawlessHappiness Offline
Posting Freak

Posts: 3,980
Threads: 145
Joined: Mar 2012
Reputation: 171
#13
RE: 1.3 cs error

Have you deleted all msh and anim files?

Trying is the first step to success.
07-08-2015, 12:23 AM
Find
Nocturnal Offline
Member

Posts: 96
Threads: 14
Joined: Dec 2014
Reputation: 0
#14
RE: 1.3 cs error

(07-08-2015, 12:23 AM)FlawlessHappiness Wrote: Have you deleted all msh and anim files?

Before i had put the files in? yes. Otherwise, no i haven't
07-08-2015, 11:10 PM
Find
FlawlessHappiness Offline
Posting Freak

Posts: 3,980
Threads: 145
Joined: Mar 2012
Reputation: 171
#15
RE: 1.3 cs error

(07-08-2015, 11:10 PM)GameEnthusiast Wrote:
(07-08-2015, 12:23 AM)FlawlessHappiness Wrote: Have you deleted all msh and anim files?

Before i had put the files in? yes. Otherwise, no i haven't

If you have those files in your current CS, you have to delete them.

Trying is the first step to success.
07-09-2015, 02:36 AM
Find
Nocturnal Offline
Member

Posts: 96
Threads: 14
Joined: Dec 2014
Reputation: 0
#16
RE: 1.3 cs error

(07-09-2015, 02:36 AM)FlawlessHappiness Wrote:
(07-08-2015, 11:10 PM)GameEnthusiast Wrote:
(07-08-2015, 12:23 AM)FlawlessHappiness Wrote: Have you deleted all msh and anim files?

Before i had put the files in? yes. Otherwise, no i haven't

If you have those files in your current CS, you have to delete them.

i do not have the files accually IN the cs folder, but if you mean in the custom story, why?
07-09-2015, 05:51 AM
Find
Romulator Offline
Not Tech Support ;-)

Posts: 3,628
Threads: 63
Joined: Jan 2013
Reputation: 195
#17
RE: 1.3 cs error

The .msh and .anm files of Machine For Pigs assets do not work with The Dark Descent's engine.

Because you didn't delete the .msh and .anm files of the Machine For Pigs assets, they will crash your game if you use them in your Custom Story.

Discord: Romulator#0001
[Image: 3f6f01a904.png]
07-09-2015, 08:37 AM
Find
Nocturnal Offline
Member

Posts: 96
Threads: 14
Joined: Dec 2014
Reputation: 0
#18
RE: 1.3 cs error

(07-09-2015, 08:37 AM)Romulator Wrote: The .msh and .anm files of Machine For Pigs assets do not work with The Dark Descent's engine.

Because you didn't delete the .msh and .anm files of the Machine For Pigs assets, they will crash your game if you use them in your Custom Story.

Accually i did delete them before i put them in the amnesia folder, still, i dont know wtf is happening, everyone else is having a good time with them, also i used them before and it didn't crash, if that helps at all @_@
(This post was last modified: 07-09-2015, 05:35 PM by Nocturnal.)
07-09-2015, 05:35 PM
Find
Nocturnal Offline
Member

Posts: 96
Threads: 14
Joined: Dec 2014
Reputation: 0
#19
RE: 1.3 cs error

Ok so i got it working :D, i just had to verify the game cache, now it works, never mind the other stuff.

But i would like to know how to make the see through glass on some statics objects and entities not black and see through, like they are in A:AMFP, and i want the wood panelling window from amfp to be see through. please at least help me with that.
(This post was last modified: 07-10-2015, 12:04 AM by Nocturnal.)
07-09-2015, 10:16 PM
Find
Mudbill Offline
Muderator

Posts: 3,881
Threads: 59
Joined: Apr 2013
Reputation: 179
#20
RE: 1.3 cs error

To use transparent objects they must have an "alpha" blend mode in the material. This is done with the material editor. To use both transparency and opacity in the same object, it must use two materials.

07-11-2015, 10:37 AM
Find




Users browsing this thread: 1 Guest(s)