ajvitaly 
 
 
		
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RE: 2009-11 Friday 13th(!), Amnesia: The Dark Descent - Getting Cosy 
			 
			
				Nice video! Great atmosphere! Are you guys going to keep the player "Gordon Freeman" silent like in Penumbra or are youconsidering to do a voice over narration along with subtitles for the player's thoughts?
			 
			
			
			
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	| 11-13-2009, 04:24 PM  | 
	
		
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		graykin 
 
 
		
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RE: 2009-11 Friday 13th(!), Amnesia: The Dark Descent - Getting Cosy 
			 
			
				Wow, awesome teaser. 
 
You gotta stop releasing stuff, you guys!  Now I won't be able to concentrate on anything for at least a week!
			 
			
			
 
			
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	| 11-13-2009, 04:27 PM  | 
	
		
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		Thomas 
 
 
		
			Frictional Games 
			
			
			
 
			
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RE: 2009-11 Friday 13th(!), Amnesia: The Dark Descent - Getting Cosy 
			 
			
				 (11-13-2009, 04:24 PM)ajvitaly Wrote:  Are you guys going to keep the player "Gordon Freeman" silent like in Penumbra or are youconsidering to do a voice over narration along with subtitles for the player's thoughts? 
Our idea for this game is that you, the player, are the game's protagonist. The game character (ie you) will start the game with an amnesia and then as you play you should feel like it is your own forgotten events that you discover. To further enhance this feel there will be no descriptions either, and you must decide for yourself what it is that you see. For example, if you see an anatomical drawing posted on a wall, we do not want to force-feed you interpretations, but let you decide and figure out its meaning yourself. This has also put more pressure on us to give the environments detail and meaning.
			  
			
			
			
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	| 11-13-2009, 04:41 PM  | 
	
		
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		zoroztheg4mer 
 
 
		
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RE: 2009-11 Friday 13th(!), Amnesia: The Dark Descent - Getting Cosy 
			 
			
				Are you guys planning for "Amnesia" to be a series of games, like penumbra ?
			 
			
			
 
"Red" will live on in all of us .. 
			
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	| 11-13-2009, 04:47 PM  | 
	
		
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		Yuhaney 
 
 
		
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RE: 2009-11 Friday 13th(!), Amnesia: The Dark Descent - Getting Cosy 
			 
			
				 (11-13-2009, 04:47 PM)zoroztheg4mer Wrote:  Are you guys planning for "Amnesia" to be a series of games, like penumbra ? 
Only one game.
			  
			
			
 
			
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	| 11-13-2009, 04:48 PM  | 
	
		
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		zoroztheg4mer 
 
 
		
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RE: 2009-11 Friday 13th(!), Amnesia: The Dark Descent - Getting Cosy 
			 
			
				 (11-13-2009, 04:48 PM)Scraper Wrote:   (11-13-2009, 04:47 PM)zoroztheg4mer Wrote:  Are you guys planning for "Amnesia" to be a series of games, like penumbra ?  
Only one game. 
Ok =) 
I kinda thought it was a series becase of the title "Amensia : The Dark Descent ". It kind of felt like it could have a sequel, "Amnesia : ?? " 
If you get what i mean x)
			  
			
			
 
"Red" will live on in all of us .. 
			
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	| 11-13-2009, 04:53 PM  | 
	
		
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		spukrian 
 
 
		
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RE: 2009-11 Friday 13th(!), Amnesia: The Dark Descent - Getting Cosy 
			 
			
				Great video! But... how am I supposed to be able to wait for the game now? Too excited! 
 (11-13-2009, 04:53 PM)zoroztheg4mer Wrote:  I kinda thought it was a series becase of the title "Amensia : The Dark Descent ". It kind of felt like it could have a sequel, "Amnesia : ?? " 
If you get what i mean x) 
"Amnesia: Ascension"   :
			  
			
			
			
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	| 11-13-2009, 05:23 PM  | 
	
		
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		ajvitaly 
 
 
		
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RE: 2009-11 Friday 13th(!), Amnesia: The Dark Descent - Getting Cosy 
			 
			
				 (11-13-2009, 04:41 PM)Thomas Wrote:  Our idea for this game is that you, the player, are the game's protagonist. The game character (ie you) will start the game with an amnesia and then as you play you should feel like it is your own forgotten events that you discover. To further enhance this feel there will be no descriptions either, and you must decide for yourself what it is that you see. For example, if you see an anatomical drawing posted on a wall, we do not want to force-feed you interpretations, but let you decide and figure out its meaning yourself. This has also put more pressure on us to give the environments detail and meaning. 
You are speedy and informative in all your answers! I almost feel guilty asking questions when you put this much effort into answering!   
			 
			
			
			
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	| 11-13-2009, 05:29 PM  | 
	
		
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		Sexbad 
 
 
		
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RE: 2009-11 Friday 13th(!), Amnesia: The Dark Descent - Getting Cosy 
			 
			
				Amnesia 2: Electric Boogallo 
 
I hope it's possible to burn things in that fire.  Just destroy the whole of the props by placing one after the other in there, using the alcoholic beverages to make the fire grow even stronger.
			 
			
			
 
			
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	| 11-13-2009, 06:47 PM  | 
	
		
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		NorK 
 
 
		
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RE: 2009-11 Friday 13th(!), Amnesia: The Dark Descent - Getting Cosy 
			 
			
				this game look great, but will there be a demo of this game?
			 
			
			
			
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	| 11-13-2009, 06:52 PM  | 
	
		
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