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Lampoil & narration & custom live main menu background
Mudbill Offline
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#11
RE: Lampoil & narration & custom live main menu background

PlayMusic()?

Or perhaps just PlayGuiSound() if you want to play a short effect but without a 3D source in the level.

09-25-2015, 09:53 PM
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Kyzer Offline
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#12
RE: Lampoil & narration & custom live main menu background

(09-25-2015, 09:53 PM)Mugbill Wrote: PlayMusic()?

Or perhaps just PlayGuiSound() if you want to play a short effect but without a 3D source in the level.

what is the code for that?
is it just
PlayMusic("<>", 1.0f); ?
09-25-2015, 10:41 PM
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FlawlessHappiness Offline
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#13
RE: Lampoil & narration & custom live main menu background

What do you mean "Not sound sources"?
Background Ambience IS a sound source.

There is a specific sound folder called "Ambience" with a couple of sounds to choose from.

If you place one in your level, it will continue to player everywhere, unless it's a local ambience.

Trying is the first step to success.
09-25-2015, 10:51 PM
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Mudbill Offline
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#14
RE: Lampoil & narration & custom live main menu background

True. If it's constant ambience you want, most likely you want to play a music track using PlayMusic("file.ogg", 1.0f); (yes, like you put it, pretty much). Some of the levels use these kinda tracks, named things like 07_amb.ogg or such. Check the folder.

By the way, you can check up all the scripts on this page: https://wiki.frictionalgames.com/doku.ph..._functions
Just use the find option to search up whatever you're after.

09-26-2015, 02:33 AM
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