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Started the game: Character does not get off bed!
Romulator Offline
Not Tech Support ;-)

Posts: 3,628
Threads: 63
Joined: Jan 2013
Reputation: 195
#11
Solved: 8 Years, 9 Months, 3 Weeks ago RE: Started the game: Character does not get off bed!

To post spoiler code, use this tag:

[spoiler]This is a spoiler.[/spoiler]
Spoiler below!
This is a spoiler.

Discord: Romulator#0001
[Image: 3f6f01a904.png]
10-05-2015, 03:28 AM
Find
NikhilR Offline
Junior Member

Posts: 5
Threads: 1
Joined: Oct 2015
Reputation: 0
#12
Solved: 8 Years, 9 Months, 3 Weeks ago RE: Started the game: Character does not get off bed!

(10-05-2015, 03:24 AM)NikhilR Wrote: I'm verifying that now,
I want to post the log file, how do I insert spoiler code?

Verification found two missing files and redownloaded them.
Its working now!
No more bedsores!
Spoiler below!

Here's the log file in any case
Loading data from cloud storage
--------------------------------------------------------
Files on steam cloud:
'Main/AutoSave_00-01-apartment_2015_10_4_18_3_17_0.sav'
'Main/AutoSave_00-01-apartment_2015_10_4_18_10_50_0.sav'
'rath_nikhil_11000010661DE34_user_keys.cfg'
- Update Config Files -
#0: 'rath_nikhil_11000010661DE34_user_keys.cfg' Local: 'C:\Users\nikhil\Documents/My Games/Soma/Main/rath_nikhil_11000010661DE34_user_keys.cfg'
local file doesn't exist!
updating...
- Update Save Files -
#0: 'Main/AutoSave_00-01-apartment_2015_10_4_18_3_17_0.sav' Local: 'C:\Users\nikhil\Documents/My Games/Soma/Main/rath_nikhil_11000010661DE34/AutoSave_00-01-apartment_2015_10_4_18_3_17_0.sav'
local file doesn't exist!
updating...
#1: 'Main/AutoSave_00-01-apartment_2015_10_4_18_10_50_0.sav' Local: 'C:\Users\nikhil\Documents/My Games/Soma/Main/rath_nikhil_11000010661DE34/AutoSave_00-01-apartment_2015_10_4_18_10_50_0.sav'
local file doesn't exist!
updating...
Time: 43
Updated 1 config files and 2 save files
--------------------------------------------------------

Version 1.02
-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
--------------------------------------------------------
Creating job manager with 5 threads and 1024 jobs
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
Creating script module
Creating lipsync module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: -1x-1 bpp:32 rr: 60 fs:0 ms:0 driver: 0 cap:'SOMA Loading...' posSad-1x-1)
Available drivers:
(0) - 'windows'
(1) - 'dummy'
Creating window: (-1,-1) 1920 x 1080 - 32 bpp flags: 3
Setting display mode: 1920 x 1080 - 32 bpp 60 hz
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 670/PCIe/SSE2
Version: 4.5.0 NVIDIA 355.98
Max texture image units: 32
Max texture coord units: 8
Max texture buffer size: 134217728
Max texture array slices: 2048
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Texture compression 3DC: 1
Texture sRGB: 1
Geometry Instancing: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.50 NVIDIA
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
Max vertex uniforms: 2048
Max fragment uniforms: 4096
OGL ATIFragmentShader: 0
Tesselation: 1
MultiBindTex: 1
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.7.8
Version Number: 178
Adding engine materials
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing FMOD.
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
--------------------------------------------------------

User Initialization
--------------------------------------------------------
--------------------------------------------------------

Game Running
--------------------------------------------------------
Loading keybinds - file version:5
Loading keybinds - file version:5
Failed parsing of XML document G:/SteamLibrary/steamapps/common/SOMA/maps/main_menu/main_menu.voice: file not found
Failed parsing of XML document G:/SteamLibrary/steamapps/common/SOMA/maps/main_menu/main_menu.lang: file not found
ERROR: Skipping map specific voice file 'maps/main_menu.voice', not found!
ERROR: Could not get group with path 'frontend/' in project 'special_fx'. Reason: An invalid parameter was passed to this function.
ERROR: Could not get group with path 'frontend/' in project 'special_fx'. Reason: An invalid parameter was passed to this function.
-------------- SAVE THREAD INIT -----------------
-------------- SAVE THREAD COMPLETED -----------------
GraphicsInfo: Vendor: NVIDIA Corporation;Renderer: GeForce GTX 670/PCIe/SSE2;Version: 4.5.0 NVIDIA 355.98;GLSL: 4.50 NVIDIA;VRAM: 2048 mb;
AutoDetect Quality: High; Base 3; VRAM 2048 mb
Map script loading started
Map script loading completed
ERROR: Texture 'G:/SteamLibrary/steamapps/common/SOMA/particles/dust/materials/dust_light_tiny.dds' for material 'particles/dust/materials/dust_light_tiny.mat' lacks MipMaps
ERROR: Couldn't create material 'Wood Robust.mat'
ERROR: Couldn't create material 'Wood Robust.mat'
ERROR: Couldn't create material 'Wood Robust.mat'
WARNING: Sub mesh '00_01_tap_(Conflict_Present)' does not exist in mesh '00_01_tap_pouring.msh'!
ERROR: Could not find bone '00_01_tap_(Conflict_Present)' in model 'G:/SteamLibrary/steamapps/common/SOMA/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.ent'
ERROR: Could not find bone '00_01_tap00_01_tap_(Conflict_Added)' in model 'G:/SteamLibrary/steamapps/common/SOMA/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.ent'
ERROR: Loading entity tap_pouring: Skeletons in mesh file (G:/SteamLibrary/steamapps/common/SOMA/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.msh) and .ent file (G:/SteamLibrary/steamapps/common/SOMA/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.ent) differ! Probably caused by .ent not being up to date with mesh
ERROR: Couldn't create material 'Default Soft.mat'
WARNING: Sub mesh '00_01_tap_(Conflict_Present)' does not exist in mesh '00_01_tap_pouring.msh'!
ERROR: Could not find bone '00_01_tap_(Conflict_Present)' in model 'G:/SteamLibrary/steamapps/common/SOMA/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.ent'
ERROR: Could not find bone '00_01_tap00_01_tap_(Conflict_Added)' in model 'G:/SteamLibrary/steamapps/common/SOMA/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.ent'
ERROR: Loading entity tap_pouring_kitchen: Skeletons in mesh file (G:/SteamLibrary/steamapps/common/SOMA/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.msh) and .ent file (G:/SteamLibrary/steamapps/common/SOMA/entities/organic/water/pouring/00_01_tap_pouring/00_01_tap_pouring.ent) differ! Probably caused by .ent not being up to date with mesh
ERROR: Couldn't find sound entry 'Entities_Urban/tech/cellphone/vibrating_wood' for Sound_StopGui
ERROR: Could not find bone 'Root_Ctrl' in model 'G:/SteamLibrary/steamapps/common/SOMA/entities/character/player/hands/hands_human.ent'
ERROR: Loading entity PlayerHands_0: Skeletons in mesh file (G:/SteamLibrary/steamapps/common/SOMA/entities/character/player/hands/hands_human.msh) and .ent file (G:/SteamLibrary/steamapps/common/SOMA/entities/character/player/hands/hands_human.ent) differ! Probably caused by .ent not being up to date with mesh
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Track 'Root_Ctrl' in 'hands_human.msh' does not have a corresponding bone! Skeleton bone name mismatch?
ERROR: Could not create event data 'player/foley/default/hand_animation/tool_cellphone_idle'. Cause: The requested event, event group, event category or event property could not be found.
ERROR: Could not found sound event data Player/foley/default/hand_animation/tool_cellphone_idle
-------------- SAVING GAME -----------------
Started save file AutoSave_00-01-apartment_2015_10_4_22_30_34_0.sav
-------------- SAVE THREAD INIT -----------------
Cloud saved: Main/AutoSave_00-01-apartment_2015_10_4_22_30_34_0.sav
Cloud saved: Main/CheckPoint.sav
-------------- SAVE THREAD COMPLETED -----------------
ERROR: Could not find sound entity MenuBGNoise in Sound_Stop
-------------- SAVING GAME -----------------
Started save file AutoSave_00-01-apartment_2015_10_4_22_30_56_0.sav
-------------- SAVE THREAD INIT -----------------
Cloud saved: Main/AutoSave_00-01-apartment_2015_10_4_22_30_56_0.sav
-------------- SAVE THREAD COMPLETED -----------------
Loading keybinds - file version:5
Failed parsing of XML document G:/SteamLibrary/steamapps/common/SOMA/maps/main_menu/main_menu.voice: file not found
Failed parsing of XML document G:/SteamLibrary/steamapps/common/SOMA/maps/main_menu/main_menu.lang: file not found
WARNING: Could not find player start node ''
ERROR: StartPos '' does not exist!
ERROR: Skipping map specific voice file 'maps/main_menu.voice', not found!
ERROR: Could not get group with path 'frontend/' in project 'special_fx'. Reason: An invalid parameter was passed to this function.
ERROR: Could not get group with path 'frontend/' in project 'special_fx'. Reason: An invalid parameter was passed to this function.
-------------- SAVE THREAD INIT -----------------
-------------- SAVE THREAD COMPLETED -----------------
--------------------------------------------------------

Statistics
--------------------------------------------------------
Medium framerate: 57.502974
--------------------------------------------------------

User Exit
--------------------------------------------------------
Saving user config.
Saving key config.
Deleting game modules.
'LuxMusicHandler'
'LoadHandler'
'LuxInputHandler'
'LuxHelpFuncs'
'LuxMapHelper'
'LuxGuiHandler'
'LuxAchievementHandler'
'LuxSaveHandler'
'LuxDebugHandler'
'LuxVoiceHandler'
'LuxMapHandler'
'LuxEventDatabaseHandler'
'LuxPlayer'
'LuxEffectHandler'
'LuxSoundscapeHandler'
'LuxDialogHandler'
'LuxCritterHandler'
'HintHandler'
'DescriptionHandler'
'PlayerToolHandler'
'PlayerPickupHandler'
'TerrainParticleHandler'
'DistortionEffectsHandler'
'DatamineHandler'
'LightFlashHandler'
'MapEffectsHandler'
'AttackMeterHandler'
'GameOverHandler'
'EmotionHandler'
'WakeHandler'
'MenuHandler'
'InfectionHandler'
'InventoryHandler'
'PlayerEnergyHandler'
'HighlightEffectHandler'
'PlayerHandsHandler'
'CreditsHandler'
Cloud storage saving and clean-up
--------------------------------------------------------
Updated key config cloud file: rath_nikhil_11000010661DE34_user_keys.cfg. Cloud date: (4/9/2015 18:13:12)
Save files:
#1: 'Main/AutoSave_00-01-apartment_2015_10_4_18_3_17_0.sav' local: 'C:\Users\nikhil\Documents/My Games/Soma/Main/rath_nikhil_11000010661DE34/AutoSave_00-01-apartment_2015_10_4_18_3_17_0.sav'
#2: 'Main/AutoSave_00-01-apartment_2015_10_4_18_10_50_0.sav' local: 'C:\Users\nikhil\Documents/My Games/Soma/Main/rath_nikhil_11000010661DE34/AutoSave_00-01-apartment_2015_10_4_18_10_50_0.sav'
#3: 'Main/AutoSave_00-01-apartment_2015_10_4_22_30_34_0.sav' local: 'C:\Users\nikhil\Documents/My Games/Soma/Main/rath_nikhil_11000010661DE34/AutoSave_00-01-apartment_2015_10_4_22_30_34_0.sav'
#4: 'Main/CheckPoint.sav' local: 'C:\Users\nikhil\Documents/My Games/Soma/Main/rath_nikhil_11000010661DE34/CheckPoint.sav'
#5: 'Main/AutoSave_00-01-apartment_2015_10_4_22_30_56_0.sav' local: 'C:\Users\nikhil\Documents/My Games/Soma/Main/rath_nikhil_11000010661DE34/AutoSave_00-01-apartment_2015_10_4_22_30_56_0.sav'
--------------------------------------------------------

Deleting config files.
--------------------------------------------------------

Exiting Script Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Gui Module
--------------------------------------------------------
Deleting all im guis
Deleting all sets
Deleting all skins
Deleting all gfx elements
Deleting all materials
--------------------------------------------------------

Exiting Generate Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Graphics Module
--------------------------------------------------------

-------------------
Potential resource leaks
-------------------
- FrameBuffer: ImageTrailBuffer
- Texture: ImageTrailTexture
-------------------

--------------------------------------------------------

Exiting Resources Module
--------------------------------------------------------
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Stopped texture stream thread
Destroyed all textures
Done with sound entities
Done with animations
Done with ent files
All resources deleted
--------------------------------------------------------

Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting System Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Lipsync Module
--------------------------------------------------------
--------------------------------------------------------

Deleting game setup provided by user
- Deleting lowlevel stuff.
Script
Physics
Sound
Input
Resources
System
Graphics
Haptic
Lipsync
HPL Exit was successful!

|--Memory Manager Report-------------------------------|
|
| No memory leaks detected. Memory left: 0
|
|------------------------------------------------------|

(This post was last modified: 10-05-2015, 03:39 AM by NikhilR.)
10-05-2015, 03:35 AM
Find
Romulator Offline
Not Tech Support ;-)

Posts: 3,628
Threads: 63
Joined: Jan 2013
Reputation: 195
#13
Solved: 8 Years, 9 Months, 3 Weeks ago RE: Started the game: Character does not get off bed!

Awesome! Do enjoy the game! Feel free to post back if there are any more issues!

Discord: Romulator#0001
[Image: 3f6f01a904.png]
10-05-2015, 04:33 AM
Find
Jump to the post that solved this thread.




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