Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Question re: Leveleditor Combinations Origin Point
1minus1is0 Offline
Member

Posts: 56
Threads: 3
Joined: Sep 2015
Reputation: 4
#1
Question re: Leveleditor Combinations Origin Point

Question: How do I change the XYZ origin point of a combination? I want to add an object to a combination of another object, but i want the axis of rotation to remain the same as the original object
11-06-2015, 08:51 AM
Find
Mudbill Offline
Muderator

Posts: 3,881
Threads: 59
Joined: Apr 2013
Reputation: 179
#2
RE: Question re: Leveleditor Combinations Origin Point

Not sure if that's possible. The feature itself is not extremely sophisticated. Wouldn't surprise me if it isn't doable. Maybe you can, at the very least, edit the map file and programmatically edit the compound.

11-06-2015, 09:05 AM
Find
1minus1is0 Offline
Member

Posts: 56
Threads: 3
Joined: Sep 2015
Reputation: 4
#3
RE: Question re: Leveleditor Combinations Origin Point

If I knew exactly how it calculates the new origin point, assuming it is just the average of all origin points that make it up, I could figure out some kind of formula for rotating and transforming functions to get the same effect. I would love to avoid that though.
11-06-2015, 11:00 AM
Find




Users browsing this thread: 2 Guest(s)