I'm not entirely sure where this thread went with that last post but the reason it says it cant load PointLight2D is because you cant run penumbra from vs (it effs up the path setting and the exe cant find anything).
it has to be placed in the redist folder of an original penumbra install and run from there.
from there you can attach a debugger to the process from VS.
you might also like to find your settings.cfg (may be in your documents somewhere) and change fullscreen to false.
User Initialization
--------------------------------------------------------
WARNING: Language entry 'EventKeyInNoPower' in category '01_10_small_shaft' already exists!
Initializing Penumbra: Overture
Version $Rev: 3013 $
Date $Date: 2010-02-06 22:45:08 +0000 $
Checking Supported Profiles
Profile CG_PROFILE_VP20 is supported
Profile CG_PROFILE_FP20 is supported
Profile CG_PROFILE_VP30 is supported
Profile CG_PROFILE_FP30 is supported
Profile CG_PROFILE_VP40 is supported
Profile CG_PROFILE_FP40 is supported
Profile CG_PROFILE_ARBVP1 is supported
Profile CG_PROFILE_ARBFP1 is supported
Profile CG_PROFILE_GLSLV is supported
Profile CG_PROFILE_GLSLF is supported
Profile CG_PROFILE_GLSLC is supported
Trying to load vertex program!
CG: 'Test' using profile: 'vp40'
Success!
CG: 'DiffuseSpec_Light_vp.cg' using profile: 'vp40'
CG: 'DiffuseSpec_Light_Spot_vp.cg' using profile: 'vp40'
CG: 'BumpSpec_Light_fp.cg' using profile: 'fp40'
CG: 'BumpSpec_Light_Spot_fp.cg' using profile: 'fp40'
CG: 'Ambient_Color_fp.cg' using profile: 'fp40'
--------------------------------------------------------
Game Running
--------------------------------------------------------
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Loading collada for 'maps/level01_03_shafts.dae' took: 5365 ms
CG: 'BumpColorSpec_Light_fp.cg' using profile: 'fp40'
CG: 'BumpColorSpec_Light_Spot_fp.cg' using profile: 'fp40'
CG: 'Fog_Trans_vp.cg' using profile: 'vp40'
CG: 'Fog_Trans_Alpha_fp.cg' using profile: 'fp40'
CG: 'Diffuse_Light_vp.cg' using profile: 'vp40'
CG: 'Diffuse_Light_Spot_vp.cg' using profile: 'vp40'
CG: 'Bump_Light_fp.cg' using profile: 'fp40'
CG: 'Bump_Light_Spot_fp.cg' using profile: 'fp40'
CG: 'Diffuse_Light_fp.cg' using profile: 'fp40'
CG: 'Diffuse_Light_Spot_fp.cg' using profile: 'fp40'
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
WARNING: Texture 'blinn7-fx' was not found!
CG: 'Fog_Trans_Mod_fp.cg' using profile: 'fp40'
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: particle system 0 in plamp1 does not exist anymore!
WARNING: particle system 0 in plamp2 does not exist anymore!
WARNING: particle system 0 in plamp3 does not exist anymore!
WARNING: particle system 0 in plamp4 does not exist anymore!
WARNING: particle system 0 in plamp5 does not exist anymore!
WARNING: particle system 0 in plamp6 does not exist anymore!
WARNING: particle system 0 in plamp7 does not exist anymore!
WARNING: particle system 0 in plamp8 does not exist anymore!
WARNING: particle system 0 in plamp9 does not exist anymore!
Loading collada for 'maps/level01_04_old_storage.dae' took: 4365 ms
WARNING: Texture 'lambert1-fx' was not found!
WARNING: Texture 'lambert1-fx' was not found!
WARNING: Texture 'lambert1-fx' was not found!
WARNING: Texture 'lambert1-fx' was not found!
WARNING: Texture 'lambert1-fx' was not found!
WARNING: Texture 'lambert1-fx' was not found!
WARNING: Texture 'text_look-fx' was not found!
CG: 'Fog_Trans_ModX2_fp.cg' using profile: 'fp40'
ERROR: Couldn't create SoundEntity 'unbreak_impact_fence_med.snt'
WARNING: Couldn't preload sound 'unbreak_impact_fence_med'
ERROR: Entity file 'NAME_item.ent' was not found!
WARNING: Bone 'joint4' is not attached to skin!
WARNING: Bone 'joint5_joint6_joint7_joint8' is not attached to skin!
WARNING: Bone 'joint9_joint10_joint11_joint12' is not attached to skin!
WARNING: Bone 'joint30_joint10_joint11_joint12' is not attached to skin!
WARNING: Bone 'joint35_joint6_joint7_joint8' is not attached to skin!
WARNING: Bone 'joint17_joint18_joint19_joint20' is not attached to skin!
WARNING: Bone 'joint13_joint14_joint15_joint16' is not attached to skin!
WARNING: Bone 'joint25_joint14_joint15_joint16' is not attached to skin!
WARNING: Bone 'joint40_joint18_joint19_joint20' is not attached to skin!
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Bone 'joint4' is not attached to skin!
WARNING: Bone 'joint5_joint6_joint7_joint8' is not attached to skin!
WARNING: Bone 'joint9_joint10_joint11_joint12' is not attached to skin!
WARNING: Bone 'joint30_joint10_joint11_joint12' is not attached to skin!
WARNING: Bone 'joint35_joint6_joint7_joint8' is not attached to skin!
WARNING: Bone 'joint17_joint18_joint19_joint20' is not attached to skin!
WARNING: Bone 'joint13_joint14_joint15_joint16' is not attached to skin!
WARNING: Bone 'joint25_joint14_joint15_joint16' is not attached to skin!
WARNING: Bone 'joint40_joint18_joint19_joint20' is not attached to skin!
WARNING: Bone 'joint4' is not attached to skin!
WARNING: Bone 'joint5_joint6_joint7_joint8' is not attached to skin!
WARNING: Bone 'joint9_joint10_joint11_joint12' is not attached to skin!
WARNING: Bone 'joint30_joint10_joint11_joint12' is not attached to skin!
WARNING: Bone 'joint35_joint6_joint7_joint8' is not attached to skin!
WARNING: Bone 'joint17_joint18_joint19_joint20' is not attached to skin!
WARNING: Bone 'joint13_joint14_joint15_joint16' is not attached to skin!
WARNING: Bone 'joint25_joint14_joint15_joint16' is not attached to skin!
WARNING: Bone 'joint40_joint18_joint19_joint20' is not attached to skin!
WARNING: Bone 'joint4' is not attached to skin!
WARNING: Bone 'joint5_joint6_joint7_joint8' is not attached to skin!
WARNING: Bone 'joint9_joint10_joint11_joint12' is not attached to skin!
WARNING: Bone 'joint30_joint10_joint11_joint12' is not attached to skin!
WARNING: Bone 'joint35_joint6_joint7_joint8' is not attached to skin!
WARNING: Bone 'joint17_joint18_joint19_joint20' is not attached to skin!
WARNING: Bone 'joint13_joint14_joint15_joint16' is not attached to skin!
WARNING: Bone 'joint25_joint14_joint15_joint16' is not attached to skin!
WARNING: Bone 'joint40_joint18_joint19_joint20' is not attached to skin!
WARNING: Bone 'joint4' is not attached to skin!
WARNING: Bone 'joint5_joint6_joint7_joint8' is not attached to skin!
WARNING: Bone 'joint9_joint10_joint11_joint12' is not attached to skin!
WARNING: Bone 'joint30_joint10_joint11_joint12' is not attached to skin!
WARNING: Bone 'joint35_joint6_joint7_joint8' is not attached to skin!
WARNING: Bone 'joint17_joint18_joint19_joint20' is not attached to skin!
WARNING: Bone 'joint13_joint14_joint15_joint16' is not attached to skin!
WARNING: Bone 'joint25_joint14_joint15_joint16' is not attached to skin!
WARNING: Bone 'joint40_joint18_joint19_joint20' is not attached to skin!
WARNING: Parent 'group3' couldn't be found! Failed to attach 'artefact01_pointLight1' to 'artefact01'.Attaching directly to mesh.
try attaching a debugger and seeing where it crashes? I think ricky might have a fix for it in his forked HPL engine, there should a post somewhere in the forum for HPL detailing his fixes
(this is just me guessing though, I personally havent run into this problem.)
This hints that the serializer is not compiled correctly. As that part uses quite a lot of tricks, you might wanna check the code. There should be a test for the engine where it should be simpler to debug.
Hi everyone. I hope it doesn't seem selfish that my first post here is regarding errors I've been running into. (With the original .exe Overture is easily one of the best games I've ever played)
Unfortunately I am also encountering a crash at the loading of the storage room in both debug and release builds.
In the release version it seems to be caused by the deallocation of a 'cPlayer_GlobalSave_CameraPS' pointer and also I get a nearly identical log file to alfie.
The debug build causes a failed assertion ('vector subscript is out of range') because of line 475 in AINodeContainer.cpp (in BuildNodeGridMap())
I have tried to solve this problem this problem myself and if I do I will be sure to post the solution here but atm the code is just a little beyond me.
Also, I am using VS 2008.