(07-08-2010, 12:51 PM)Scraper Wrote: If I've understood correctly, back in the day, when GameCube, PlayStation 2, PC and Xbox versions of Splinter Cell were released, GameCube and PlayStation 2 had the same level design and PC and Xbox had the same level design, story was the same though.
It has nothing to do with Alan Wake but just thought of mentioning.
Each console had different exclusive bonuses for Splinter Cell, also (I own 3 versions of that game, haha). Soul Calibur has done that before also, with exclusive characters per console.
They only do that to get hardcore fans to buy multiple copies of the same game, when a game is exclusive, it is meant to be a system seller, a must have game that people will buy the console for. Often, these will be paid for by the company getting the exclusive. The good thing about this, they will usually spend more money on developing it than they can make back in sales, because it's meant to be more marketing and incentive for buying the console than to be a profitable game.