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		| Urkle   FG - Associate
 
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			| RE: JKO's Guide to compiling Penumbra 
 
				There should be on in the game directory.   Here is the path  ./graphics/player/player_crosshair_cross.bmp.   If it's not there then you probably don't have a complete install.
			 
 Developing away on one ofMultiple Macs running 10.6, 10.7, 10.8, and 10.9.
 Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
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	| 09-20-2010, 01:38 PM |  |  
	
		| Tomy   Junior Member
 
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			| RE: JKO's Guide to compiling Penumbra 
 
				I unpacked all content from setup.exe from original CD, but still couldn't find that file. Then I tried to look for it in my Penumbra Black Plague installation, here it is! I just copied the file and everything went OK. Wierd thing by the way, because my Overture runs fine without that file...
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	| 09-20-2010, 03:24 PM |  |  
	
		| Hazematman   Junior Member
 
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			| RE: JKO's Guide to compiling Penumbra 
 
				Thanks for the guide, but when I run Penumbra.exe, I see the loading screen and then it gives me a windows error where it asks you to send a error report or not.
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	| 10-15-2010, 01:47 AM |  |  
	
		| wally   Junior Member
 
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			| RE: JKO's Guide to compiling Penumbra 
 
				 (10-15-2010, 01:47 AM)Hazematman Wrote:  Thanks for the guide, but when I run Penumbra.exe, I see the loading screen and then it gives me a windows error where it asks you to send a error report or not. 
Run it in the debugger and give us something to work with.
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	| 10-15-2010, 06:12 AM |  |  
	
		| Symphony   Junior Member
 
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			| RE: JKO's Guide to compiling Penumbra 
 
				Hi, guys. I've got a problem with compiling HPL solution: sources\impl\SDLTexture.cpp(611): error C2668: pow: ambiguous call to overloaded functionC:\Games\Microsoft Visual Studio 10.0\VC\include\math.h(583): could be "long double pow(long double,int)"
 C:\Games\Microsoft Visual Studio 10.0\VC\include\math.h(535): or       "float pow(float,int)"
 C:\Games\Microsoft Visual Studio 10.0\VC\include\math.h(497): or       "double pow(double,int)"
Can you help me with that error?
			
				
(This post was last modified: 06-19-2011, 12:36 PM by Symphony.)
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	| 06-19-2011, 12:34 PM |  |  
	
		| Urkle   FG - Associate
 
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			| RE: JKO's Guide to compiling Penumbra 
 
				try changing that line to
 int lSizeDiv = (int) ((float)pow((float)2, (int)mlSizeLevel));
 
 and see if it likes it.
 
 
 
 Developing away on one ofMultiple Macs running 10.6, 10.7, 10.8, and 10.9.
 Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
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	| 06-19-2011, 06:52 PM |  |  
	
		| Symphony   Junior Member
 
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			| RE: JKO's Guide to compiling Penumbra 
 
				Original line looks like this:
 int lSizeDiv = (int)pow((int)2,(int)mlSizeLevel);
 
 Ok, I changed that line and compiled - all compiled perfect. Thank you.
 
 I was compiling the "Overture Source", and get this error : "TaskKeyHook.lib" not found
 What is "TaskKeyHook.lib"?
 
				
(This post was last modified: 06-19-2011, 08:19 PM by Symphony.)
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	| 06-19-2011, 07:57 PM |  |  
	
		| Talus   Junior Member
 
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			| RE: JKO's Guide to compiling Penumbra 
 
				I just won the battle against the Compiling of Overture 
but :
 Quote: Couldn't load image 'effect_white.jpg' 
but i have it in "redist/graphics/effect/"
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	| 06-26-2011, 08:58 PM |  |  
	
		| Urkle   FG - Associate
 
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			| RE: JKO's Guide to compiling Penumbra 
 
				Are you running the game from within the resist folder?   Also is graphics/effects in the resources.cfg file?
			 
 Developing away on one ofMultiple Macs running 10.6, 10.7, 10.8, and 10.9.
 Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
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	| 06-26-2011, 09:48 PM |  |  
	
		| Talus   Junior Member
 
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			| RE: JKO's Guide to compiling Penumbra 
 
				I doesn't have any ressources.cfg
 I have just Forget copying this file and Materials.cfg ^^
 
 
				
(This post was last modified: 06-26-2011, 10:32 PM by Talus.)
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	| 06-26-2011, 10:01 PM |  |  |