Hello everyone. Tell me how you can solve a similar problem? Mesh hose behaved inappropriately if it dragged.
In any case, I leave here the parameters of the body and joints Editor MDL HPL2, which I have applied:
Body flamethrower:
body material: metal
mass: 2
Angular Damping: 0.4
Linear Damping: 0.4
Max Angular Speed: 6
Max Linear Speed: 6
Buyancy density mul: 1
[ ] Blocks sound
[√] Continous collision
[ ] Can attach character
[ ] Pushed by character gr
[ ] Collide character
[√] Collide non character
[ ] Volatile
[√] Use surface effects
[√] Has gravity
Body hose:
body material: Generic_Soft
mass: 0.3
Angular Damping: 0.4
Linear Damping: 0.4
Max Angular Speed: 6
Max Linear Speed: 6
Buyancy density mul: 1
[ ] Blocks sound
[√] Continous collision
[ ] Can attach character
[ ] Pushed by character gr
[ ] Collide character
[√] Collide non character
[ ] Volatile
[√] Use surface effects
[√] Has gravity
Joints:
[ ] Sticky Min Limit
[ ] Sticky Max Limit
Limit Step Count: 5
[√] Collide Bodies
[ ] Breable
Break Force: 0
Max Cone Angel: 20
Max Twist Angel: 20