Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


First Walkthrough ::: Hints ON? OFF?
Koranis79 Offline
Junior Member

Posts: 8
Threads: 2
Joined: Sep 2010
Reputation: 0
#1
First Walkthrough ::: Hints ON? OFF?

I'm undecided. Since this game will basically be a one-time ticket, I want to enjoy every second of it, slowly, as if it was a precious, old wine, without missing anything.

So everytime I will be stuck somewhere I will enjoy it even more, as I did with Penumbra (I didn't even imagine what kind of game that was ... but my girlfriend had insisted I would appreciated it and I did! Wink)

So I fear that playing with hints would take away from the overall experience, and I don't really think I will need them since I already know how Frictional's mind cogs move...

But I also wouldn't want to miss some information that hints would give me that would otherwise improve the experience.

What do you think?
09-05-2010, 04:16 AM
Find
Spooder Wekd Offline
Senior Member

Posts: 365
Threads: 10
Joined: Aug 2010
Reputation: 0
#2
RE: First Walkthrough ::: Hints ON? OFF?

hints are just essentially objectives. go without them and it is way better!
09-05-2010, 04:52 AM
Website Find
MulleDK19 Offline
Senior Member

Posts: 545
Threads: 21
Joined: Jun 2009
Reputation: 10
#3
RE: First Walkthrough ::: Hints ON? OFF?

All the hints you need:
Spoiler below!
- Shadows makes your sanity go down.
- Unsettling events makes your sanity go down.
- Rotate an object holding R and moving the mouse.

[Image: 16455.png]
09-05-2010, 08:20 AM
Find




Users browsing this thread: 2 Guest(s)