What I'm trying to do right now is: isolate custom and AMFP assets into their appropriate folders in the custom story file, so that everything in the level will display properly when it is downloaded.
I am trying to gather the minimum necessary files to make some static objects/entities work, and without having a bunch of extraneous crap.
My problem is: I don't know exactly what some objects pull their textures from. Hence, I don't know exactly what file I need to put in the folder to make it work.
Here is my current frustration -- v
texture.png (Size: 376.29 KB / Downloads: 173)
The texture on the left is from the basegame - (static_objects/castlebase/ceiling/
concave_worn)
The texture on the right, in the same location, I'm like 99% sure is from AMFP - (I have a very cluttered copy of the static_objects folder. In which many folders from AMFP were copied over, and some basegame stuff overwritten)
So basically I don't know how or what files I need to isolate and put in my clean static_objects in order to make this texture show up. Does that make sense?
If anyone is familiar with this particular texture, and can help me out, I'd be really
really appreciative.