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Low Sound In Jumpscare (SOLVED)
Abihishi Offline
Junior Member

Posts: 44
Threads: 8
Joined: Feb 2016
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#1
Low Sound In Jumpscare (SOLVED)

So, my question is, how increase sound when is activate jumpscare.


void Jumpscare1(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "24_iron_maiden.snt", "Player", 10, false);
SetEntityActive("ceiling_doll_1", true);
AddTimer("", 2.5f, "JumpscareEntity_Gone");
}

I have this and in game almost I dont hear anything.

When i start this sound in deskop is good volume.
(This post was last modified: 02-21-2016, 01:42 PM by Abihishi.)
02-21-2016, 11:19 AM
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Spelos Away
Banned

Posts: 231
Threads: 19
Joined: Sep 2014
#2
RE: Low Sound In Jumpscare

PHP Code: (Select All)
PlaySoundAtEntity("""24_iron_maiden.snt""Player"10.0ffalse); 

Is limited by the max volume of the game, just like everything else. But Playing the Sound on an Entity tries to give it 3D, which means altering the volume.

I would say that
PHP Code: (Select All)
PlayGuiSound("24_iron_maiden.ogg"1.0f); 
Would be louder, since it's played to the player directly.

Try it out and mess with the "1.0f" volume to see what works.

Keep in mind that the sound file needs to be .ogg or .ent for GUIsounds.
(This post was last modified: 02-21-2016, 11:37 AM by Spelos.)
02-21-2016, 11:36 AM
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Romulator Offline
Not Tech Support ;-)

Posts: 3,628
Threads: 63
Joined: Jan 2013
Reputation: 195
#3
RE: Low Sound In Jumpscare

Or - you can edit the actual 24_iron_maiden.ogg file in something such as Audacity - but I would recommend making your own seperate 24_iron_maiden.ogg file which you have edited so you aren't messing around with the files which are used in Amnesia Smile

Discord: Romulator#0001
[Image: 3f6f01a904.png]
02-21-2016, 12:11 PM
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Abihishi Offline
Junior Member

Posts: 44
Threads: 8
Joined: Feb 2016
Reputation: 0
#4
RE: Low Sound In Jumpscare

Thanks for help! Big Grin
02-21-2016, 01:41 PM
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