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[Solved] ATI + Triple Buffering = Crash
yaji Offline
Junior Member

Posts: 1
Threads: 1
Joined: Sep 2010
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#1
Solved: 8 Years, 1 Month, 4 Weeks ago Bug  [Solved] ATI + Triple Buffering = Crash

I'm using v-sync and I though that enabling triple buffering would be a good idea, but it seams its not. The error I'm getting:

Exception Reason

Amnesia.exe caused an EXCEPTION_ACCESS_VIOLATION in module atioglxx.dll at 0023:6909342A, DrvPresentBuffers()+119290 byte(s)

Stack Trace

0023:6909342A atioglxx.dll, DrvPresentBuffers()+119290 byte(s)

Without triple buffering the game is working just fine.

edit.

Ok I just fixed the problem. Vsync with triple buffering does not work only if vsync is enabled in game menu. When its enabled in diver's control panel, you can use it with triple buffering, and the game is running much more fluid than before.
09-09-2010, 01:38 PM
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Thomas Offline
Frictional Games

Posts: 2,634
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Joined: Apr 2006
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#2
Solved: 8 Years, 1 Month, 4 Weeks ago RE: [Solved] ATI + Triple Buffering = Crash

Added soltuion to guide!
09-09-2010, 03:35 PM
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