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Breakable Wall
Viking Offline
Junior Member

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#1
Breakable Wall

Hi, this isn't so much a problem as it's obvious what to do but when you are in the library and go to the breakable wall it says something like 'Fragile but not breakable by hand', when clearly it is. Was the comment to put you off the scent at all?
09-09-2010, 06:44 PM
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lobban Offline
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#2
RE: Breakable Wall

aren't you supposed to use an object to break it and not your hand?
09-09-2010, 06:48 PM
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Viking Offline
Junior Member

Posts: 23
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#3
RE: Breakable Wall

(09-09-2010, 06:48 PM)lobban Wrote: aren't you supposed to use an object to break it and not your hand?

I just clicked on it 3 or 4 times and it broke no problem. Bug maybe?
09-09-2010, 07:06 PM
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Zephyr418 Offline
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#4
RE: Breakable Wall

(09-09-2010, 07:06 PM)Viking Wrote:
(09-09-2010, 06:48 PM)lobban Wrote: aren't you supposed to use an object to break it and not your hand?

I just clicked on it 3 or 4 times and it broke no problem. Bug maybe?

The text led me to believe that I needed an object. The rocks seemed the most obvious, but it was impossible to get them to connect with the surface of the wall. I came here, read this thread and realized the way to break it is to keep clicking. That was a bit counter-intuitive. It feels like a minor bug.
-Z-
09-09-2010, 09:32 PM
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nofsky Offline
Senior Member

Posts: 423
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#5
RE: Breakable Wall

I just picked up a nearby chair and threw it at the wall. Worked fine.
09-09-2010, 09:34 PM
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Timmeh Offline
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#6
RE: Breakable Wall

Just throw a random item.
09-09-2010, 11:02 PM
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Yuhaney Offline
Hello Friends!

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#7
RE: Breakable Wall

I just kept clicking on the wall because I couldn't find anything else that could have been use ("not breakable by hand", or what ever the text said) and it suddenly collapsed.

09-09-2010, 11:40 PM
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jens Offline
Frictional Games

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#8
RE: Breakable Wall

We added an alternative solution after the we had reached "text lock deadline", so due to localisations having to be made, no further updates could be made to the text. But we wanted to add in a solution that we thought made sense and could avoid some getting stuck here.
09-10-2010, 06:31 AM
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