propose to discuss the theme of textures and materials only here
my question is 
- why Specular map have 3 channel?
(and it is not standart rgb \ something different..)
![[Image: spech.jpg]](http://img695.imageshack.us/img695/2904/spech.jpg) 
ok red channel looks standard
but that is green and blue channel have?
- Look \ height_map looks like a green channel of spec_map + some blur
![[Image: height.jpg]](http://img339.imageshack.us/img339/6704/height.jpg) 
its some paint tricks ? :]
- Can I use RGB color specular_map like a Gears of war?
![[Image: gowspec.jpg]](http://img830.imageshack.us/img830/346/gowspec.jpg) 
i try this in amnesia material editor but specular transform to 
white :[
- how i can create height_map? just paint grey color?