propose to discuss the theme of textures and materials only here
my question is
- why Specular map have 3 channel?
(and it is not standart rgb \ something different..)
ok red channel looks standard
but that is green and blue channel have?
- Look \ height_map looks like a green channel of spec_map + some blur
its some paint tricks ? :]
- Can I use RGB color specular_map like a Gears of war?
i try this in amnesia material editor but specular transform to
white :[
- how i can create height_map? just paint grey color?