Also, I'm using the steam version of the game.  I don't know if that matters...
Yeah, I mistyped that.  It is correctly named as custom_story_settings.cfg.  But here is what it contains:
<Main
	Name="Tutorial"
	Author="Soon"
	ImgFile="brute_final.jpg"
	StartMap="Tutorial.map"
	StartPos=""
/>
Here is the log after opening custom stories in game:
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100818114615
Creating Engine Modules
--------------------------------------------------------
 Creating graphics module
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating generate module
 Creating haptic module
 Creating scene module
--------------------------------------------------------
Initializing Resources Module
--------------------------------------------------------
 Creating loader handlers 
 Creating resource managers
 Adding loaders to handlers 
--------------------------------------------------------
Initializing Graphics Module
--------------------------------------------------------
 Setting video mode: 1024 x 768 - 32 bpp
 Init Glew...OK
 Setting up OpenGL
  Vendor: ATI Technologies Inc.
  Renderer: ATI Radeon HD 4600 Series  
  Version: 3.3.10061 Compatibility Profile Context
  Max texture image units: 16
  Max texture coord units: 16
  Max user clip planes: 8
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 8
  Max color render targets: 8
  Packed depth-stencil: 1
  Texture float: 1
  GLSL Version: 3.30
  ShaderModel 2: 1
  ShaderModel 3: 1
  ShaderModel 4: 1
  OGL ATIFragmentShader: 1
 Adding engine materials
 Initializing DevIL
  Vendor String: Abysmal Software
  Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
  Version Number: 168
 Adding engine post effects
--------------------------------------------------------
Initializing Sound Module
--------------------------------------------------------
 Initializing OpenAL
  Available OpenAL devices:
   0. Generic Software on Speakers (2- Realtek High Definition Audio)(OpenAL default)
   1. Generic Software on Realtek Digital Output (2- Realtek High Definition Audio)
  Trying to open device 'Generic Software on Speakers (2- Realtek High Definition Audio)'... Success!
  Number of mono sources: 32
  Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------
Initializing Game Module
--------------------------------------------------------
 Adding engine updates
 Initializing script functions
--------------------------------------------------------
User Initialization
--------------------------------------------------------
--------------------------------------------------------
Game Running
--------------------------------------------------------
 -------- Loading map 'menu_bg.map' ---------
    Cache Loading: 1104 ms
  Entities: 204 ms
  Compilation: 0 ms
  Total: 1317 ms
  Meshes created: 25
  Bodies created: 5
 -------- Loading complete ---------
 Setting profile: 'Soon' Path: 'C:\Users\Aaron\Documents/Amnesia/Main/Soon/'
ERROR: Unable to open config file 'custom_stories/Tutorial/custom_story_settings.cfg'! Invalid filepointer returned!
Error creating custom story from path "custom_stories/Tutorial" : could not find custom_story_settings.cfg file or it was invalid.
Thanks for you patience and help by the way 
