Also, I'm using the steam version of the game. I don't know if that matters...
Yeah, I mistyped that. It is correctly named as custom_story_settings.cfg. But here is what it contains:
<Main
Name="Tutorial"
Author="Soon"
ImgFile="brute_final.jpg"
StartMap="Tutorial.map"
StartPos=""
/>
Here is the log after opening custom stories in game:
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100818114615
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------
Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------
Initializing Graphics Module
--------------------------------------------------------
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: ATI Technologies Inc.
Renderer: ATI Radeon HD 4600 Series
Version: 3.3.10061 Compatibility Profile Context
Max texture image units: 16
Max texture coord units: 16
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 3.30
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 1
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------
Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (2- Realtek High Definition Audio)(OpenAL default)
1. Generic Software on Realtek Digital Output (2- Realtek High Definition Audio)
Trying to open device 'Generic Software on Speakers (2- Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------
Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------
User Initialization
--------------------------------------------------------
--------------------------------------------------------
Game Running
--------------------------------------------------------
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 1104 ms
Entities: 204 ms
Compilation: 0 ms
Total: 1317 ms
Meshes created: 25
Bodies created: 5
-------- Loading complete ---------
Setting profile: 'Soon' Path: 'C:\Users\Aaron\Documents/Amnesia/Main/Soon/'
ERROR: Unable to open config file 'custom_stories/Tutorial/custom_story_settings.cfg'! Invalid filepointer returned!
Error creating custom story from path "custom_stories/Tutorial" : could not find custom_story_settings.cfg file or it was invalid.
Thanks for you patience and help by the way