Placeable
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Enemy/NPC Events
Hello!
I was wondering if there are any callback functions for specific NPC events, much like the area events like OnEnter/OnStart/OnExit etc.
Perhaps something similar for NPC monster like OnDeath, OnPlayerPerceive etc.
IF there are any such events could you fill me out? I didn't find anything on the HPL2 Documentation site. Basically I want to interrupt a Monster's waypoint/path node when he spots the player; since, at least for me, the monster behaves somewhat strange when he HAS a current waypoint, spots the player, but still insists on walking to the waypoint first. Giving him a funny behaviour.
Thanks in advance.
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09-21-2010, 07:16 PM |
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Placeable
Junior Member
Posts: 21
Threads: 2
Joined: Sep 2010
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RE: Enemy/NPC Events
bumpily bump bump
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09-22-2010, 09:22 AM |
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