| 
		
	
		| DamnNoHtml   Senior Member
 
 Posts: 469
 Threads: 34
 Joined: Sep 2010
 Reputation: 
16
 | 
			| RE: "Wake" - Demo Uploaded 
 
				 (09-29-2010, 12:41 PM)MulleDK19 Wrote:   (09-28-2010, 10:50 PM)DamnNoHtml Wrote:  I've decided to finish an area, then just literally see what you all think. No point in progressing if something before it is lacking in quality.
 Please be as harsh as possible:
 
 http://www.youtube.com/watch?v=ZrgiAqnaK8s
 It looks great! Though, I'd really need a playable demo to make a real judge
  
Fair enough:
http://preview.filebox.me/files/xs6k3wb9k_Wake.zip 
Please note any possible problems.
			 
 Creator of Wake, Through the Portal, Insomnia, and Cycles What to do with HPL3.... |  |  
	| 09-29-2010, 04:43 PM |  |  
	
		| TheLittleGarfield   Member
 
 Posts: 120
 Threads: 2
 Joined: Dec 2009
 Reputation: 
0
 | 
			| RE: "Wake" - Terrain Critiques Needed 
 
				I died in a small room with a gas flow or something, respawned in the cell and the screen was red and I couldn't move. Didn't get more problems. Though there's a closet in which you  can see a piece of the wall.
			 
 Meh...
 |  |  
	| 09-29-2010, 05:57 PM |  |  
	
		| DamnNoHtml   Senior Member
 
 Posts: 469
 Threads: 34
 Joined: Sep 2010
 Reputation: 
16
 | 
			| RE: "Wake" - Terrain Critiques Needed 
 
				You're supposed to turn the steam off! :o
			 
 Creator of Wake, Through the Portal, Insomnia, and Cycles What to do with HPL3.... |  |  
	| 09-29-2010, 06:24 PM |  |  
	
		| TheLittleGarfield   Member
 
 Posts: 120
 Threads: 2
 Joined: Dec 2009
 Reputation: 
0
 | 
			| RE: "Wake" - Terrain Critiques Needed 
 
				Yeah, but I just ran over it without even noticing it... Until I died!
			 
 Meh...
 |  |  
	| 09-29-2010, 06:29 PM |  |  
	
		| DamnNoHtml   Senior Member
 
 Posts: 469
 Threads: 34
 Joined: Sep 2010
 Reputation: 
16
 | 
			| RE: "Wake" - Terrain Critiques Needed 
 
				Theres a giant looping steam sound and steam particles :/. I really wish there was a more concrete steam particle though.
			 
 Creator of Wake, Through the Portal, Insomnia, and Cycles What to do with HPL3.... |  |  
	| 09-29-2010, 06:40 PM |  |  
	
		| Datashocker   Junior Member
 
 Posts: 25
 Threads: 0
 Joined: Sep 2010
 Reputation: 
0
 | 
			| RE: "Wake" - a Very High Quality Story 
 
				Looks good, but is the load door supposed to go anywhere yet? 
also,
 
Other than that, it's brilliant. I love the design.
			
 The girlish scream that Daniel puts forth as he sees a disturbing event is enough to make my day. |  |  
	| 09-30-2010, 06:05 AM |  |  
	
		| DamnNoHtml   Senior Member
 
 Posts: 469
 Threads: 34
 Joined: Sep 2010
 Reputation: 
16
 | 
			| RE: "Wake" - a Very High Quality Story 
 
				 (09-30-2010, 06:05 AM)Datashocker Wrote:  Looks good, but is the load door supposed to go anywhere yet?
 also,
 
 Other than that, it's brilliant. I love the design.
 
I have tried everything to get that damn body to do something other than be completely stiff. AddBodyForce, AddBodyImpulse, AddPropForce, etc... He always stays in his default animation until he hits the ground   . I don't know what I can have him collide with, it would be wierd to have a random object floating in the sky.
			 
 Creator of Wake, Through the Portal, Insomnia, and Cycles What to do with HPL3.... |  |  
	| 09-30-2010, 05:06 PM |  |  
	
		| MulleDK19   Senior Member
 
 Posts: 545
 Threads: 21
 Joined: Jun 2009
 Reputation: 
10
 | 
			| RE: "Wake" - Demo Uploaded 
 
				 (09-29-2010, 04:43 PM)DamnNoHtml Wrote:   (09-29-2010, 12:41 PM)MulleDK19 Wrote:   (09-28-2010, 10:50 PM)DamnNoHtml Wrote:  I've decided to finish an area, then just literally see what you all think. No point in progressing if something before it is lacking in quality.
 Please be as harsh as possible:
 
 http://www.youtube.com/watch?v=ZrgiAqnaK8s
 It looks great! Though, I'd really need a playable demo to make a real judge
  Fair enough:
 
 http://preview.filebox.me/files/xs6k3wb9k_Wake.zip
 
 Please note any possible problems.
 
- In one of the rooms with 2 metal cabinets, one of them has a part of the wall going through it. 
- The table next to it is partly inside the cabinet.
 
It's much better this time    
 |  |  
	| 09-30-2010, 05:46 PM |  |  
	
		| DamnNoHtml   Senior Member
 
 Posts: 469
 Threads: 34
 Joined: Sep 2010
 Reputation: 
16
 | 
			| RE: "Wake" - Demo Uploaded 
 
				 (09-30-2010, 05:46 PM)MulleDK19 Wrote:   (09-29-2010, 04:43 PM)DamnNoHtml Wrote:   (09-29-2010, 12:41 PM)MulleDK19 Wrote:   (09-28-2010, 10:50 PM)DamnNoHtml Wrote:  I've decided to finish an area, then just literally see what you all think. No point in progressing if something before it is lacking in quality.
 Please be as harsh as possible:
 
 http://www.youtube.com/watch?v=ZrgiAqnaK8s
 It looks great! Though, I'd really need a playable demo to make a real judge
  Fair enough:
 
 http://preview.filebox.me/files/xs6k3wb9k_Wake.zip
 
 Please note any possible problems.
 - In one of the rooms with 2 metal cabinets, one of them has a part of the wall going through it.
 - The table next to it is partly inside the cabinet.
 
 
 It's much better this time
  
Fixed and fixed! Thanks for catching what I missed!
			 
 Creator of Wake, Through the Portal, Insomnia, and Cycles What to do with HPL3.... |  |  
	| 09-30-2010, 07:04 PM |  |  
	
		| Dark Knight   Senior Member
 
 Posts: 634
 Threads: 5
 Joined: Feb 2008
 Reputation: 
5
 | 
			| RE: "Wake" - Demo Uploaded 
 
				 (09-29-2010, 04:43 PM)DamnNoHtml Wrote:  Fair enough:
 http://preview.filebox.me/files/xs6k3wb9k_Wake.zip
 
 Please note any possible problems.
 
ok then , just played this map, so there"S a BUG :
 
when i opened that door "Crucible of night", the game craches to desktop!! wtf??    ![[Image: doorg.th.jpg]](http://img138.imageshack.us/img138/1712/doorg.th.jpg) ![[Image: dooe1.th.jpg]](http://img834.imageshack.us/img834/7761/dooe1.th.jpg)  
is is unfinished beta version, or i need smth...
			 |  |  
	| 09-30-2010, 09:42 PM |  |  |