CHANCEPHOENIX
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RE: HOW TO HAVE A BETTER TEXTURE RENDERING IN AMNESIA !
Well sgi ,
i just have to trust you on your word that it"S NOT worth it
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09-26-2010, 01:24 AM |
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sgi
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RE: HOW TO HAVE A BETTER TEXTURE RENDERING IN AMNESIA !
CHANCEPHOENIX,
Ok, maybe NOT
But maybe I am wrong I'll take a look at that later.
BTW there are too little places with shadows
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09-26-2010, 12:22 PM |
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Kein
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09-26-2010, 01:05 PM |
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Deu sex
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RE: HOW TO HAVE A BETTER TEXTURE RENDERING IN AMNESIA !
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09-26-2010, 02:04 PM |
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sgi
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RE: HOW TO HAVE A BETTER TEXTURE RENDERING IN AMNESIA !
(09-26-2010, 01:05 PM)Kein Wrote: http://img809.imageshack.us/img809/2717/lense.jpg
Very interesting effect produces dat forced POM.
Happens on both, modified and unmodified shaders.
It can be fixed by clamping view vector's angle to the surface. I'll make changes later and put final shader for download.
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09-26-2010, 02:59 PM |
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sgi
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RE: HOW TO HAVE A BETTER TEXTURE RENDERING IN AMNESIA !
All-right, everyone!
Here, I present you the most advanced shader ever created for Amnesia: The Dark Descent by Frictional Games!
Feel the power of the real shadow distorting and parallax occlusion mapping with eye-vector clamping for minimizing slope artefacts!
https://docs.google.com/leaf?id=0B4u3BAU...y=CKyfz_oD
P.S. Don't forget to change ParallaxQuality="1" and GBufferType="1" in main_settings.cfg in Documents/Amnesia folder.
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09-27-2010, 09:00 PM |
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CHANCEPHOENIX
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RE: HOW TO HAVE A BETTER TEXTURE RENDERING IN AMNESIA !
Cool , i`m gonna try it out later ....
i`m surfing this forum with my ps3 and i cant seem to get to your page ... so i have to wait and reconnect my laptop to the interwebz ...
BTW . IS THIS FIX compatible with the official update ?
http://support.frictionalgames.com/entry/98/
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09-27-2010, 09:33 PM |
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ajvitaly
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RE: HOW TO HAVE A BETTER TEXTURE RENDERING IN AMNESIA !
(09-27-2010, 09:00 PM)sgi Wrote: All-right, everyone!
Here, I present you the most advanced shader ever created for Amnesia: The Dark Descent by Frictional Games!
Feel the power of the real shadow distorting and parallax occlusion mapping with eye-vector clamping for minimizing slope artefacts!
https://docs.google.com/leaf?id=0B4u3BAU...y=CKyfz_oD
P.S. Don't forget to change ParallaxQuality="1" and GBufferType="1" in main_settings.cfg in Documents/Amnesia folder.
Is this new shader experimental only or will it run well with a modern, high end gpu?
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09-27-2010, 10:02 PM |
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CHANCEPHOENIX
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RE: HOW TO HAVE A BETTER TEXTURE RENDERING IN AMNESIA !
Well , I"ve tried , but apart from a few framedrops i didn"T noticed much ....
maybe it"S just me , but the only thing that DOES look better is POM :
http://i56.tinypic.com/2yox0jr.jpg
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09-27-2010, 10:48 PM |
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Kein
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RE: HOW TO HAVE A BETTER TEXTURE RENDERING IN AMNESIA !
(09-27-2010, 09:00 PM)sgi Wrote: All-right, everyone!
Here, I present you the most advanced shader ever created for Amnesia: The Dark Descent by Frictional Games!
Feel the power of the real shadow distorting and parallax occlusion mapping with eye-vector clamping for minimizing slope artefacts!
https://docs.google.com/leaf?id=0B4u3BAU...y=CKyfz_oD
P.S. Don't forget to change ParallaxQuality="1" and GBufferType="1" in main_settings.cfg in Documents/Amnesia folder.
https:// docs.google.com/[...]
You are amazing, dude. You sharing a ~3Kb file via Google.Docs, which always on HTTPS and requires gmail account as well.
...
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09-27-2010, 11:23 PM |
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