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Black Forest Castle V2.1 (micro update!)
Sexbad Offline
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Posts: 1,197
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#11
RE: Black Forest Castle (WIP)

The way you made monster encounters was absolutely. fucking. brilliant man. But you should also really try to put more variety into puzzles. Every door in the map seems to need a key.

[Image: jao3z.jpg]
09-24-2010, 11:41 PM
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theDARKW0LF Offline
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Posts: 150
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#12
RE: Black Forest Castle (WIP)

(09-24-2010, 11:41 PM)Lee Wrote: The way you made monster encounters was absolutely. fucking. brilliant man. But you should also really try to put more variety into puzzles. Every door in the map seems to need a key.

Glad you enjoyed it! Yeah as I said in an earlier post, most of the keys are merely placeholders for unique items that I will implement later on.

Check out my custom stories(1)(2)!
09-24-2010, 11:52 PM
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zlandael Offline
Junior Member

Posts: 29
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#13
RE: Black Forest Castle (WIP)

Spoiler below!
I died, re-spawned from the bed, went into the hallway and suddenly, a monster appeared behind me.
I'm terrified.
09-25-2010, 05:44 PM
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nofsky Offline
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Posts: 423
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#14
RE: Black Forest Castle (WIP)

I just tried your map. It looks good with nice detail, lightning etc. Some good enemy encounters too, but too many IMO. One even appeared right in front of me (outside the book room or whatever the name was). Too much focus on item finding too (keys in this case)... try to make some unique puzzles instead. All in all, this was probably the best level I've played so far, good job!
09-26-2010, 01:05 AM
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theDARKW0LF Offline
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#15
RE: Black Forest Castle (WIP)

(09-26-2010, 01:05 AM)nofsky Wrote: I just tried your map. It looks good with nice detail, lightning etc. Some good enemy encounters too, but too many IMO. One even appeared right in front of me (outside the book room or whatever the name was). Too much focus on item finding too (keys in this case)... try to make some unique puzzles instead. All in all, this was probably the best level I've played so far, good job!

Glad you liked it, and thanks for giving feedback. Yeah I noticed that monster didn't spawn like I had scripted him to so I removed him in my latest upload. As I've said in two previous posts here, the keys are merely placeholders for unique items I will implement later on in my development of the maps.

Check out my custom stories(1)(2)!
09-26-2010, 04:30 AM
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AloneAndUnafraid Offline
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Posts: 18
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#16
RE: Black Forest Castle (WIP)

The tasks were pretty repetitive, but a good map overall! Top-notch scripting. I loved the bedroom too!
09-26-2010, 09:10 AM
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vanjavk Offline
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#17
RE: Black Forest Castle (WIP)

Very Good map! I like it!

vanjavk
09-26-2010, 09:23 AM
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Datashocker Offline
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#18
RE: Black Forest Castle (WIP)

This.. was amazing. The encounters were brilliantly done. Hope you expand on this, I'm looking forward to it.

The girlish scream that Daniel puts forth as he sees a disturbing event is enough to make my day.
09-27-2010, 06:35 AM
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Bulbatron Offline
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#19
RE: Black Forest Castle (WIP)

Great map! I sort of like collecting keys for some reason, though obviously I understand the criticisms too, and if you are replacing the keys with other items at some point, then I suppose it doesn't matter anyway.

Really enjoyed the map.

Oh, and one last thing, a BIG thank you for zipping the map so I could play it on the Mac. Bravo! Keep up the good work!

Wow - what a mansion!
09-27-2010, 12:36 PM
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Dark Knight Offline
Senior Member

Posts: 634
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Joined: Feb 2008
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#20
RE: Black Forest Castle (WIP)

theDARKW0LF , damn you scared me this map, BRAVO!!!!


so how to open this Door in front of me?
[Image: door4.th.jpg]
i can find only 2 key, are there any more of them?

the map excellent, yes the enemy appears too often ShyAngel
09-27-2010, 06:41 PM
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