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		| RaZoR~HaX   Junior Member
 
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			| Help with a level that has more then two doors. 
 
				I was wondering if someone could help me code the doors to my level. I can get one door in with void UseKey but when i try to add another door code it doesnt work, could someone help or explain this to me?
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	| 09-28-2010, 08:46 PM |  |  
	
		| Jordo76   Member
 
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			| RE: Help with a level that has more then two doors. 
 
				Easy,Here some example code : void UseKey(string &in asItem, string &in asEntity){
 SetSwingDoorLocked(asEntity, false, true);
 PlaySoundAtEntity("", "unlock_door", "Player", 0, false);
 RemoveItem(asItem);
 }
 
 
 void OnStart()
 {
 AddUseItemCallback("useexit", "key_for_door_1", "door_1", "UseKey",true);
 AddUseItemCallback("useexit", "key_for_door_2", "door_2", "UseKey",true);
 }
I hope it help you !
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	| 09-28-2010, 09:46 PM |  |  
	
		| RaZoR~HaX   Junior Member
 
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			| RE: Help with a level that has more then two doors. 
 
				 (09-28-2010, 09:46 PM)Jordo76 Wrote:  Easy,Here some example code :
 void UseKey(string &in asItem, string &in asEntity){
 SetSwingDoorLocked(asEntity, false, true);
 PlaySoundAtEntity("", "unlock_door", "Player", 0, false);
 RemoveItem(asItem);
 }
 
 
 void OnStart()
 {
 AddUseItemCallback("useexit", "key_for_door_1", "door_1", "UseKey",true);
 AddUseItemCallback("useexit", "key_for_door_2", "door_2", "UseKey",true);
 }
I hope it help you !
 
No I do that but it still doesnt work for me, I need an already premade code on how tomake it so there can be more then one locked door on a level without another door being a level door
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	| 09-30-2010, 03:40 PM |  |  
	
		| Jordo76   Member
 
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			| RE: Help with a level that has more then two doors. 
 
				The code i sent you work and if you want to add a door just do : AddUseItemCallback("useexit", "name of the key", "name of the door", "UseKey",true);
After the 2 others
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	| 09-30-2010, 05:50 PM |  |  
	
		| RaZoR~HaX   Junior Member
 
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			| RE: Help with a level that has more then two doors. 
 
				 (09-30-2010, 05:50 PM)Jordo76 Wrote:  The code i sent you work and if you want to add a door just do :
 After the 2 othersAddUseItemCallback("useexit", "name of the key", "name of the door", "UseKey",true);
 
You are my hero
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	| 10-01-2010, 04:39 AM |  |  
	
		| fantino   Junior Member
 
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			| RE: Help with a level that has more then two doors. 
 
				I have a problem with 2 locked doors. When i write this, one key open two doors. void OnStart() 
 {
 AddUseItemCallback("", "key_study_1", "mansion_2", "UsedKeyOnDoor", true);
 AddUseItemCallback("", "key_study_2", "mansion_3", "UsedKeyOnDoor", true);
 }
 
 void UsedKeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("mansion_2", false, true);
 PlayMusic("safe.ogg", true, 1, 11, 1, true);
 RemoveItem("key_study_1");
 
 SetSwingDoorLocked("mansion_3", false, true);
 PlaySoundAtEntity("", "unlock_door", "mansion_3", 0, false);
 RemoveItem("key_study_2");
 }
And when i write this, the game crash.
 void OnStart() 
 {
 AddUseItemCallback("", "key_study_1", "mansion_2", "UsedKeyOnDoor", true);
 }
 
 void UsedKeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("mansion_2", false, true);
 PlayMusic("safe.ogg", true, 1, 11, 1, true);
 RemoveItem("key_study_1");
 }
 
 {
 AddUseItemCallback("", "key_study_2", "mansion_3", "UsedKeyOnDoor", true);
 }
 
 void UsedKeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("mansion_3", false, true);
 PlaySoundAtEntity("", "unlock_door", "mansion_3", 0, false);
 RemoveItem("key_study_2");
 }
Can you help me please ?
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	| 10-02-2010, 06:10 PM |  |  
	
		| Jordo76   Member
 
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			| RE: Help with a level that has more then two doors. 
 
				Revised the Script : void OnStart()
 {
 AddUseItemCallback("", "key_study_1", "mansion_2", "UsedKeyOnDoor", true);
 AddUseItemCallback("", "key_study_2", "mansion_3", "UsedKeyOnDoor", true);
 }
 
 void UsedKeyOnDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked(asEntity, false, true);
 PlaySoundAtEntity("", "unlock_door", "Player", 0, false);
 RemoveItem(asItem);
 }
Explication : You have not use asItem in RemoveItem,asEntity in SwingDoorLocked 
For the 2nd script,all is wrong,you don't have to do more than one void UsedKeyOnDoor 
And sometimes you put an { } without void before,crashing the game...
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	| 10-02-2010, 08:29 PM |  |  
	
		| fantino   Junior Member
 
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			| RE: Help with a level that has more then two doors. 
 
				Thank you very much!    |  |  
	| 10-02-2010, 09:13 PM |  |  |