I was wondering which functions you need to use to tell the game to do a certain event while the player is inside an area and a different one if he leaves or none at all. Also how to make the event re-occur if the player enters this area again. I'm guessing that for the collide callback you need "bool abDeleteOnCollide" as false and "int alState" as 0(?)
I tried using the "GetEntitiesCollide" in an if else ladder to check if the player is in the room or not, but it wouldn't seem to work. I tried something like this:
void MyFunc(string &in asParent etc etc..)
{
if(GetEntitiesCollide("Player", "AreaCollide_1") == false){
Stuff I want to happen
}
}