Jordo76 
			Member0  
	
		
			
Stop a looping sound 
 
				Hi i'm doing my next map and wanted to know : "How to stop a looping sound ?"
			
			
			
		 
 
 
	09-29-2010, 05:28 PM  
		
	 
 
	
		Equil 
			Member0  
	
		
			
RE: Stop a looping sound 
 
				Open the .snt file of the sound you want looping stop on with notepad or a similar text program, find the value "Loop=" and change it to false.
			
			
			
			
		 
 
 
	09-30-2010, 03:55 AM  
		
	 
 
	
		Jordo76 
			Member0  
	
		
			
RE: Stop a looping sound 
 
				No i want the sound to be looped (already is) but stop when i want it
			
			
			
			
		 
 
 
	09-30-2010, 11:58 AM  
		
	 
 
	
		Equil 
			Member0  
	
		
			
RE: Stop a looping sound 
 
				You need to use a timerloop such as this: 
void BeginCreak(string &in asTimer)
This will randomize when the sound plays and it's location, assuming you have setup several script areas(1 to 4) named "AreaCreak_#".
			
 
 
 
	09-30-2010, 12:52 PM  
		
	 
 
	
		Jordo76 
			Member0  
	
		
			
RE: Stop a looping sound 
 
				Thx for the information but it's not the awnser :/
			
			
			
		 
 
 
	09-30-2010, 05:16 PM  
		
	 
 
	
		Pandemoneus 
			Senior Member0  
	
		
			
RE: Stop a looping sound 
 
				Show your code. 
 
 
 
	09-30-2010, 08:31 PM  
		
	 
 
	
		Jordo76 
			Member0  
	
		
			
RE: Stop a looping sound 
 
				Here it is (May contain spoilers on the last level from the Darkness,because it's the script from the last map of "The Darkness",i wanted to try)
Spoiler below!  
void OnStart()
 
 
 
As you can see after "void UseCrowbarOnDoor" and "void CollideAreaBreakDoor" i tried the sound string name for stopsound,it didn't worked,
I tried string name
.snt name
sound name with .ogg
sound name without .snt
Area Name
Nothing worked
			
 
 
 
	09-30-2010, 08:38 PM  
		
	 
 
	
		Pandemoneus 
			Senior Member0  
	
		
			
RE: Stop a looping sound 
 
				Hm... looks fine. No idea what is wrong.
			
			
			
 
 
 
	09-30-2010, 08:50 PM  
		
	 
 
	
		Equil 
			Member0  
	
		
			
RE: Stop a looping sound 
 
				Try this:
void CollideAreaBreakDoor(string &in asParent, string &in asChild, int alState)
 
 
 
	10-01-2010, 11:20 AM  
		
	 
 
	
		Jordo76 
			Member0  
	
		
			
RE: Stop a looping sound 
 
				It don't work,the crowbar don't collide with BreakDoor anymore :/
			
			
			
		 
 
 
	10-01-2010, 11:53 AM