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Download: Currently Unavailable.
Details: 4, maybe 5 fully featured Campaign maps for 'Amnesia - The Dark Descent'.  
I commenced working on this campaign in late September.  I started developing the second map first as it is the easiest in terms of complexity and to use it as an opportunity to learn the level editor.  I still have a lot to learn - especially scripting - which I haven't even looked at yet. (Well, I have, but it just hurts my head...)
Status:
Currently on hold due to death in family.
Progress Completed:
Map no.1 - 50% = Laying essential geometry, Props added.  Needs a SkyBox!!!!11!!1!!!!
Map no.2 - 99% = Geometry (All significant geometry is in place.  Just needs tweaking), 0% = Scripting.
Map no.3 - 0%
Map no.4 - 0%
Map no.5 - 0%
Story:  Story outline and details have been finalised but are not yet ready for announcing to the Public.  I believe what I have in mind is 100% possible within the constraints of HPL engine limitations.  
Estimated Completion: I guess sometime in 2011.  
I'm still a noob at mapping for this game but I am surprised at how easy the editor is to get to grips with.  I should have all the maps built in about 2 months (or so).  Scripting will be a challenge for me.  Never was any good at that stuff.
Screenshots: 
This is the first set of images.  There are more littered about the thread below.
![[Image: SunlessCity_03.jpg]](http://i613.photobucket.com/albums/tt211/windebieste/Echoes%20of%20a%20Sunless%20City/SunlessCity_03.jpg)
Level 2: Crap strewn around a room.  Reminds me of my bedroom when I was a teenager.
![[Image: SunlessCity_02.jpg]](http://i613.photobucket.com/albums/tt211/windebieste/Echoes%20of%20a%20Sunless%20City/SunlessCity_02.jpg)
Level 2: Shelving with junk on it.  More junk on the floor. 
![[Image: SunlessCity_04.jpg]](http://i613.photobucket.com/albums/tt211/windebieste/Echoes%20of%20a%20Sunless%20City/SunlessCity_04.jpg)
Level 2:  Yep. That's it.  The entrance to the 'Sunless City'.
Download: Currently Unavailable.