(10-11-2010, 11:33 AM)hollowleviathan Wrote:   (10-11-2010, 07:10 AM)superluser Wrote:  I would like to see a change from the claustrophobia of enclosed spaces to the claustrophobia of a wasteland.
You mean agoraphobia? I wonder how easily you could make such a game, post-apocalyptic, with huge emptiness separating gameplay elements. You'd need a GPS-style navigator to make the wide space viable while still hostile, plus a way to quickly traverse the land without diminishing the vastness.
Agoraphobia is the fear of public spaces, and usually a fear of social encounters of people.  I'm talking more about the fear of places like deserts or the woods, where you're a long way from society.  Forests and cold deserts are common settings for Lovecraft's stories, for example.  Is that still agoraphobia?
Also, I'm not really talking about post-apocalyptic.  I'm talking about In the Mountains of Madness or The Dunwich Horror.  That's not post-apocalyptic.  Also, the maps don't need to be huge, I'd imagine a square kilometer would be a sufficiently large size.