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		| ide   Junior Member
 
 Posts: 20
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 Joined: Oct 2010
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			| Script Fatal Error 
 
				![[Image: d354881ae52ddbcd664cb8f14809f7044g.jpg]](http://www.mediafire.com/imgbnc.php/d354881ae52ddbcd664cb8f14809f7044g.jpg) 
Yet again a new scripting problem.
 
The game throws that error at me when I change levels(from first to second). 
The functions that are causing the error don't even exist in the script. Can't figure out what is causing this... 
Script:
 void OnStart(){
 //AddEntityCollideCallback(string& asParentName, string& asasChildName, string& asFunction, bool abDeleteOnCollide, int alStates);
 //18_amb.ogg
 AddEntityCollideCallback("Player", "StartArea_1", "spook", true, 1);
 AddEntityCollideCallback("Player", "StartArea_1", "spook", true, -1);
 AddEntityCollideCallback("Player", "ScriptArea_1", "spook", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_2", "spook", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_3", "spook", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_4", "spook", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_5", "spook", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_6", "spook", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_10", "spook", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_8", "DoorCloses", true, 1);
 AddEntityCollideCallback("Player", "ScriptArea_9", "spook", true, -1);
 //AddUseItemCallback(string& asName, string& asItem, string& asEntity, string& asFunction, bool abAutoDestroy);
 //MyFunc(string &in asItem, string &in asEntity)
 AddUseItemCallback("", "key_tomb_1", "mansion_10", "UnlockDoor", true);
 SetMessage("help", "2ndstart", 5);
 }
 void spook(string &in asParent, string &in asChild, int alState){
 if(asChild == "StartArea_1")
 PlayMusic("02_amb_safe.ogg", false, 1, 1, 1, false);
 
 if (asChild == "ScriptArea_10"){
 StopMusic(0, 1);
 PlayMusic("12_amb.ogg", false, 1,1,1,false);
 SetSwingDoorClosed("mansion_3", false, true);
 PlaySoundAtEntity("", "react_scare", "Player", 0, false);
 GiveSanityDamage(10,true);
 }
 if (asChild=="ScriptArea_1" || asChild=="ScriptArea_2" || asChild=="ScriptArea_3" || asChild=="ScriptArea_4")
 SetEntityActive("armour_nice_complete_8", false);
 if(asChild == "ScriptArea_5"){
 PlaySoundAtEntity("", "scare_wood_creak_walk", "ScriptArea_7", 0, false);
 PlayMusic("05_event_steps.ogg", false, 1, 1, 1, false);}
 if(asChild=="ScriptArea_6")
 PlayMusic("01_amb_darkness.ogg", false, 1, 1, 1, false);
 AddEntityCollideCallback("Player", "ScriptArea_6", "spook", true, -1);
 if (asChild=="ScriptArea_6" && alState==-1)
 StopMusic(1, 1);
 if(asChild=="ScriptArea_9")
 SetEntityPlayerInteractCallback("mansion_13", "GruntComes2", true);
 }
 void DoorCloses(string &in entity){
 SetSwingDoorClosed("mansion_11", true, true);
 PlaySoundAtEntity("", "scare_wood_creak_walk", "PathNodeArea_1", 1, false);
 }
 void GruntComes(string &in entity){
 SetEntityActive("servant_grunt_1", true);
 SetSwingDoorClosed("mansion_10",true,true);
 SetSwingDoorLocked("mansion_10", true, true);
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 3, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_17", 0, "");
 }
 void LightsOut(string &in entity){
 SetLampLit("torch_static01_3", false, true);
 SetLampLit("torch_static01_5", false, true);
 SetLampLit("torch_static01_7", false, true);
 SetLampLit("candlestick_floor_18", false, true);
 SetLampLit("candlestick_floor_19", false, true);
 SetLampLit("torch_static01_6", false, true);
 SetLampLit("candlestick_floor_17", false, true);
 SetLampLit("torch_static01_8", false, true);
 SetLampLit("torch_static01_9", false, true);
 SetLampLit("candlestick_floor_16", false, true);
 SetLampLit("torch_static01_2", false, true);
 SetLampLit("torch_static01_1", false, true);
 SetLampLit("torch_static01_4", false, true);
 SetLampLit("candlestick_floor_14", false, true);
 SetLampLit("candlestick_floor_13", false, true);
 SetLampLit("candlestick_floor_15", false, true);
 SetLampLit("torch_static01_10", false, true);
 SetLampLit("candlestick_floor_25", false, true);
 SetLampLit("candlestick_floor_26", false, true);
 SetLampLit("candlestick_floor_12", false, true);
 SetLampLit("candlestick_floor_11", false, true);
 SetLampLit("candlestick_floor_10", false, true);
 PlaySoundAtEntity("", "scare_wind", "WindArea", 0, false);
 PlayMusic("20_event_darkness.ogg", false, 1, 1, 1, false);
 SetMessage("help", "lightsout", 5);
 }
 void UnlockDoor(string &in asItem, string &in asEntity){
 SetSwingDoorLocked( asEntity, false, true);
 }
 void GruntComes2(string &in entity){
 SetEntityActive("servant_grunt_1", true);
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_25", 3, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_17", 0, "");
 }
 void OutDoorInfo(){
 SetMessage("help", "outside", 5);
 void CellarDoorInfo(){
 SetMessage("help", "cellar", 5);
 }
 void OnEnter()
 {
 }
 void OnLeave()
 {
 }
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	| 10-16-2010, 04:29 PM |  |  
	
		| Frontcannon   Senior Member
 
 Posts: 538
 Threads: 10
 Joined: Jul 2010
 Reputation: 
2
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			| RE: Script Fatal Error 
 
				MulleDK19's XML validator shows no errors?
			 
 ╔═════════════════╗
 ☺ Smoke weed everyday ☺
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	| 10-16-2010, 04:35 PM |  |  
	
		| ide   Junior Member
 
 Posts: 20
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 Joined: Oct 2010
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0
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			| RE: Script Fatal Error 
 
				Valid. According to the validator.
			 |  |  
	| 10-16-2010, 04:49 PM |  |  
	
		| Frontcannon   Senior Member
 
 Posts: 538
 Threads: 10
 Joined: Jul 2010
 Reputation: 
2
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			| RE: Script Fatal Error 
 
				The error message show a path that makes absolutely no sense:
 custom_stories/Hotel/custom_stories/Hotel/maps/C:/Program Files (x86)/Amnesia - The Dark Descent/redist/custom_stories/Hotel/maps/koe2.hps
 
 Of course it can't load the script, the path is invalid. Maybe check file locations?
 It looks like it tries to call functions in OnStart() that do not exist and the other way round, really screwed up..
 
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 ☺ Smoke weed everyday ☺
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	| 10-16-2010, 04:59 PM |  |  
	
		| house   Member
 
 Posts: 195
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 Joined: Oct 2010
 Reputation: 
1
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			| RE: Script Fatal Error 
 
				Wow, Never seen a error like THAT before.
			 |  |  
	| 10-16-2010, 10:49 PM |  |  
	
		| ide   Junior Member
 
 Posts: 20
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 Joined: Oct 2010
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			| RE: Script Fatal Error 
 
				Are the second map's functions supposed to be in the OnStart or OnEnter? Just wondering...
			 |  |  
	| 10-19-2010, 07:46 PM |  |  
	
		| Frontcannon   Senior Member
 
 Posts: 538
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			| RE: Script Fatal Error 
 
				 (10-19-2010, 07:46 PM)ide Wrote:  Are the second map's functions supposed to be in the OnStart or OnEnter? Just wondering... 
Neither, they have their own script file!
			 
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 ☺ Smoke weed everyday ☺
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	| 10-19-2010, 08:19 PM |  |  
	
		| ide   Junior Member
 
 Posts: 20
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 Joined: Oct 2010
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			| RE: Script Fatal Error 
 
				I know. But are they in their own script file inside OnStart or OnEnter?
			 |  |  
	| 10-20-2010, 03:16 PM |  |  
	
		| Frontcannon   Senior Member
 
 Posts: 538
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 Joined: Jul 2010
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			| RE: Script Fatal Error 
 
				Depends on when you want them to be called. The ones you want to be called the first time the player enters the map and then never again, put in OnStart().  
Everything in OnStart() gets called when the level loads the FIRST time. 
OnEnter() is for the functions that need to be called when the player enters the map, be it the 2nd, 3rd or 4th time..
 
So I believe   
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	| 10-20-2010, 03:21 PM |  |  
	
		| ide   Junior Member
 
 Posts: 20
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 Joined: Oct 2010
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			| RE: Script Fatal Error 
 
				My Custom Story project has really clogged because of this problem. Any suggestions?
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	| 11-04-2010, 09:03 PM |  |  |