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Removing custom enemy music and sounds?
User01 Offline
Member

Posts: 97
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Joined: Feb 2013
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#1
Removing custom enemy music and sounds?

I want to remove the grunt music and sounds from a custom enemy I use. I removed every sound in the model editor and tried editing the ent file but the music is still there with with the grunt growl.
08-06-2016, 05:25 PM
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Romulator Offline
Not Tech Support ;-)

Posts: 3,628
Threads: 63
Joined: Jan 2013
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#2
RE: Removing custom enemy music and sounds?

Are you referring to the terror_meter? If so, that's a setting located in the game.cfg under Player_General. Change TerrorSound to have a null value, like so.

PHP Code: (Select All)
<Player_General

     FOV 
"70"
     
FarClipPlaine "400"
     
//...
     
TerrorSound ""
/> 

You'll need a full conversion though if you want to get rid of that specific thing.

If you want to get rid of the sounds that are made, you should create a new grunt entity and assign it a new name other than servant_grunt.ent, so that the game doesn't load the other.

Discord: Romulator#0001
[Image: 3f6f01a904.png]
(This post was last modified: 08-06-2016, 05:47 PM by Romulator.)
08-06-2016, 05:36 PM
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User01 Offline
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Posts: 97
Threads: 30
Joined: Feb 2013
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#3
RE: Removing custom enemy music and sounds?

No I mean the music that plays in the background when an enemy appears. Also the sounds like Idle, notice etc., I don't know why but I can't change it in the model editor. I'm not planing to make a full conversion, nor I need to.
08-06-2016, 05:59 PM
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Mudbill Offline
Muderator

Posts: 3,881
Threads: 59
Joined: Apr 2013
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#4
RE: Removing custom enemy music and sounds?

You should be able to change it in the model editor. Open the enemy and save it as a different file, then go to Edit > User Defined Variables to edit the soundtracks that play along with it.

You should be able to download such an entity somewhere if you're unable to make it.

08-07-2016, 10:59 AM
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