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// Head Bob
cVector2f gvCrouchBobMax = cVector2f(0.06, 0.04);
cVector2f gvWalkBobMax = cVector2f(0.03, 0.03);
cVector2f gvRunBobMax = cVector2f(0.05, 0.06);
cVector2f gvCrawlBobMax = cVector2f(0.09, 0.03);
cVector2f gvEnergyBobSize = cVector2f(0.1f,0.2f);
float gfCrouchMinBobSpeed = 0.2;
float gfCrouchMaxBobSpeed = 1.2;
float gfWalkMinBobSpeed = 0.4;
float gfWalkMaxBobSpeed = 1.8;
float gfRunMinBobSpeed = 0.5;
float gfRunMaxBobSpeed = 2.5;
float gfCrawlMinBobSpeed = 0.2;
float gfCrawlMaxBobSpeed = 1.0;