EDIT: So, if I were to take the map for my 8 hours, I can build my part wherever a locked door with nothing on the other side is?
And I'm supposed to have TWO (locked with nothing on the other side) exits as well, right? (Just want to make sure before actually taking the map)
(This post was last modified: 12-27-2016, 04:53 PM by Spelos.)
Wherever there is a locked door, you can continue building, unless you got a nagging feeling somebody isn't finished there (See Romulator's area. There is a locked door, but he isn't finished, so I would steer off of that area).
You're only supposed to let your area continue with 1 locked door.
The reason CJ wrote the number 2 is because there should be:
- a door where you area starts. This is the locked door you found and started your area at.
- a door that connects to the void and is locked. This is the door someone else can build from.
Trying is the first step to success.
(This post was last modified: 12-27-2016, 04:57 PM by FlawlessHappiness.)
Oh my gosh this exploded recently!
If there are any missing entites, I'll be sure to re-update the files when I get my hands on this again.
Daniel, the project's in constant motion until it looks like it's running out of steam. If there's 14 consecutive days without any activity in this thread, I'll post a last call for finishing touches and package it with a bow 7 days after that.
That said, you can still download the current map version and play through it like a normal CS if the last user updated the config and hps files.