goodcap
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Broken mementos
Scripting mementos are the most cancerous things in Amnesia. Pardon my french.
Please help me out!
HPL: This part works. Journal pic appears at the bottom right when walking through scriptarea!
AddEntityCollideCallback("Player", "ChildrenRoomMemento", "ChildMomento", true, 1.0);
void ChildMomento(string &in asParent, string &in asChild, int alState)
{
AddQuest("Memento1", "Quest1");
}
.LANG:
<CATEGORY Name="Journal">
//---Mementos---//
<Entry Name="Quest_Quest1_Text">Perhaps I should go the other way </Entry>
</CATEGORY>
The scripts seems correct to me, but the only thing that appears in the journal is a underscore. I used the .lang from MudBill so I thought that would do the trick, but nope
(This post was last modified: 12-10-2016, 01:25 AM by goodcap.)
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12-10-2016, 01:23 AM |
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goodcap
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Posts: 193
Threads: 112
Joined: Jun 2012
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Broken Mementos v2
Okay, so I found out nothing works. Notes, Mementos, Death Hints etc.
Can someone please upload a working English.lang file for me, please?
Thank you
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12-10-2016, 02:58 AM |
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Mudbill
Muderator
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RE: Broken mementos
That can't be the entire contents of your lang file.
Does any other text show up? Is everything gone or just the memento?
Edit: Saw your other thread. You should just keep it in here instead, but anyway: Make sure you're using a proper code editor with your file so you don't get weird formatting. Upload your lang?
(This post was last modified: 12-10-2016, 03:03 AM by Mudbill.)
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12-10-2016, 03:01 AM |
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Romulator
Not Tech Support ;-)
Posts: 3,628
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RE: Broken Mementos v2
Merging your two threads because they are pretty much about the same topic.
I'd upload my English.lang, but I'm not home right now. Sorry about that! :c
Discord: Romulator#0001
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12-10-2016, 05:11 AM |
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Daemian
Posting Freak
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RE: Broken mementos
Just in case you forgot; if you're making a cs you should be using an extra_english.lang, not an english.lang.
Now, if you change the language in-game to something other than english, (If I remember correctly) you won't see any of the entries you put in the english lang file.
If this is indeed a full conversion mod and you need a clean english.lang you can take the one from the original game (/config/lang_main/english.lang). See if that one works in your mod.
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12-10-2016, 05:37 AM |
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goodcap
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RE: Broken mementos
Thanks guys. Got it to work <3
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12-10-2016, 06:55 AM |
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