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Script Help Working secret door?
goodcap Offline

Posts: 193
Threads: 112
Joined: Jun 2012
Reputation: 3
Working secret door?

I'm re-creating the secret office door from A Machine For Pigs. This is my setup:

Name: lever_small01_1
ConnectionStateChangeCallback: SecretDoor1

Secret Painting Door
Name: OfficeSecretDoor
ConnectionStateChangeCallback: SecretDoor1
Locked: YES

oid SecretDoor1(string &in asEntity, int alState)
AddTimer("", 0, "TimerPushSecret");
SetLocalVarInt("SecretDoorOpen", 1);
SetEntityInteractionDisabled("secretdoorswitchsecretdoorswitch", false);

void TimerPushSecret(string &in asTimer)
SetSwingDoorLocked("secretdoorswitchsecretdoorswitch", false, false);
SetSwingDoorClosed("secretdoorswitchsecretdoorswitch", false, false);
SetSwingDoorDisableAutoClose("secretdoorswitchsecretdoorswitch", true);
AddBodyForce("secretdoorswitchsecretdoorswitch", 0.0f, 0.0f, -8000.0f, "world");

Everything seems to work except for the door automatically opening that should be happening thanks to the AddBodyForce line
03-20-2017, 06:04 PM
Mudbill Offline

Posts: 3,881
Threads: 59
Joined: Apr 2013
Reputation: 179
RE: Working secret door?

Since you have to push it angularly, simply applying force on an axis may not work that well. I think you need to apply adequent force in both X and Z, using timers to lessen the X/Z one and increase the Z/X one (depending on the direction it's facing).

This video on doors may work the same way:

03-20-2017, 11:11 PM

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