void PullBook(string &in asParent, string &in asChild, int alState) {
if(asParent == StringSub(asParent, 0, asParent.length() - 1) + bookCounter) {
AddDebugMessage("Pulled the correct book. Number: " + bookCounter, false);
bookCounter++;
} else {
AddDebugMessage("Pulled the wrong book. Number: " + bookCounter, false);
bookCounter = 1;
AddTimer("", 0.1f, "resetbook");
}
if(bookCounter > 3) {
AddDebugMessage("Completed the puzzle!", false);
SetMoveObjectState("shelf_secret_door_1", 1);
}
}
void resetbook(string &in asTimer)
{
PlayGuiSound("wrong_book.ogg", 1.0f);
AddPropForce("book_1", 0, 0, -180, "world");
AddPropForce("book_2", 0, 0, -180, "world");
AddPropForce("book_3", 0, 0, 180, "world");
}