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Texture, Model & Animation Help How to make heightmaps?
TheVileMushroom Offline
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#1
How to make heightmaps?

I have been messing around with height maps in the material editor for a very long time now and I just can not figure out how they work.

Whenever I try to make a heightmap, no matter what texture I use (even totally black images), this is the result: Image1 It produces this strange warped effect around the top and bottom edges of the texture.

Now if I were to copy and paste a texture (in a image editor like photoshop) and save the copied texture to a new .tga file, the same warped effect would happen. But if I just used the normal .tga file default to Amnesia, it works perfectly fine!

I just don't understand how heightmaps work and I need help on how to properly create and export them. This is a height map I tried to create from photoshop with 32 bits/pixel with Compress (RLE): Image2
02-26-2018, 06:10 AM
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Mudbill Offline
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#2
RE: How to make heightmaps?

I believe I use 24 bits/pixel without RLE compression.
[Image: hLvApUj.png]

IIRC Amnesia has trouble loading 32 bit TGA files.

02-26-2018, 05:10 PM
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TheVileMushroom Offline
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#3
RE: How to make heightmaps?

(02-26-2018, 05:10 PM)Mudbill Wrote: I believe I use 24 bits/pixel without RLE compression.
[Image: hLvApUj.png]

IIRC Amnesia has trouble loading 32 bit TGA files.

This didn't change anything Sad

(02-26-2018, 05:10 PM)Mudbill Wrote: I believe I use 24 bits/pixel without RLE compression.
[Image: hLvApUj.png]

IIRC Amnesia has trouble loading 32 bit TGA files.

Also. Do you think you could help me wit the problem with the material editor crashing every time I try to change a texture. Everytime I want to change a texture I need to completely re-make it and save it under a new name or the material editor just crashes when I try to open the file where the texture is located. This problem is EXTREMELY frustrating.

(02-26-2018, 05:10 PM)Mudbill Wrote: I believe I use 24 bits/pixel without RLE compression.
[Image: hLvApUj.png]

IIRC Amnesia has trouble loading 32 bit TGA files.

I've also noticed that a lot of height maps come out at around 1024 kb file sizes. Is this important? Because my heightmaps are coming out around 3072 kb
(This post was last modified: 02-26-2018, 10:42 PM by TheVileMushroom.)
02-26-2018, 10:07 PM
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Mudbill Offline
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#4
RE: How to make heightmaps?

I don't know of the issue you're having with your editors, but it sounds to me you have some bigger issues, possibly with your computer's drivers being buggy or corrupt, or the installation missing some files. If you got the game on Steam, I suggest verifying your files and then redownload the editors and overwrite them. Also update drivers if possible.

As for the file size, it's probably just how your files are compressed. Shouldn't be an issue.

02-27-2018, 02:26 AM
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TheVileMushroom Offline
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#5
RE: How to make heightmaps?

(02-27-2018, 02:26 AM)Mudbill Wrote: I don't know of the issue you're having with your editors, but it sounds to me you have some bigger issues, possibly with your computer's drivers being buggy or corrupt, or the installation missing some files. If you got the game on Steam, I suggest verifying your files and then redownload the editors and overwrite them. Also update drivers if possible.

As for the file size, it's probably just how your files are compressed. Shouldn't be an issue.

Do you think I could add you on steam so we can figure this thing out with the heightmaps not working? I've tried everything, including your suggestion to verify the game files and nothing works. You can find me here
02-27-2018, 04:02 AM
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Mudbill Offline
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#6
RE: How to make heightmaps?

It's much easier if you join the FG discord server. Then we can actually get input from other people as well + display images if needed.

Here's an invite: https://discord.gg/BjDmjS

02-28-2018, 12:52 AM
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