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Blog: "Tech feature: Terrain textures"
Thomas Offline
Frictional Games

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#1
Blog: "Tech feature: Terrain textures"

How we do texturing of the terrain.

http://frictionalgames.blogspot.com/2010...tures.html
11-24-2010, 11:52 PM
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hollowleviathan Offline
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#2
RE: Blog: "Tech feature: Terrain textures"

Your material blending method, which lets the tiles intersperse more naturally instead of a fade, looks great!
11-25-2010, 12:20 AM
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Sexbad Offline
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#3
RE: Blog: "Tech feature: Terrain textures"

That last image with the gold bricks all over the place reminds me of id Tech 5, being used in Rage. The idea of being able to use any texture on a terrain is very promising. Keep up the good work, slaves!

[Image: jao3z.jpg]
11-25-2010, 12:59 AM
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nofsky Offline
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#4
RE: Blog: "Tech feature: Terrain textures"

Looking good there, and undergrowth is next? awesome!

But how will this work in the editor? Will there be some kind of tool to paint textures directly on the terrain?
11-25-2010, 02:30 AM
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Thomas Offline
Frictional Games

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#5
RE: Blog: "Tech featuTerrain textures"

(11-25-2010, 02:30 AM)nofsky Wrote: Looking good there, and undergrowth is next? awesome!

But how will this work in the editor? Will there be some kind of tool to paint textures directly on the terrain?

That's the idea!
11-25-2010, 08:55 AM
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Sexbad Offline
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#6
RE: Blog: "Tech featuTerrain textures"

(11-25-2010, 08:55 AM)Thomas Wrote:
(11-25-2010, 02:30 AM)nofsky Wrote: Looking good there, and undergrowth is next? awesome!

But how will this work in the editor? Will there be some kind of tool to paint textures directly on the terrain?

That's the idea!

I just artgasmed.

[Image: jao3z.jpg]
11-25-2010, 04:24 PM
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WindexGlow Offline
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#7
RE: Blog: "Tech feature: Terrain textures"

Thanks for this blog entry, helped when I was making my own terrain shader.
Spoiler below!

Performance isn't a huge concern for me right now (low lights, large terrain blocks in third person view) so I decided to save time and just have each layer as it's own pass.
Using Unity3D, and used a node-based Stumpy Shader Editor. Textures are from CG textures, placeholders.
[Image: 17986800.jpg]
[Image: 84531330.jpg]


Please -REP me.
Honestly, please do. I want to see how low I can go!!
Ignore that error message too. Just ignore it and keep going to give me -rep.
12-08-2010, 05:26 AM
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