That last image with the gold bricks all over the place reminds me of id Tech 5, being used in Rage. The idea of being able to use any texture on a terrain is very promising. Keep up the good work, slaves!
Thanks for this blog entry, helped when I was making my own terrain shader.
Spoiler below!
Performance isn't a huge concern for me right now (low lights, large terrain blocks in third person view) so I decided to save time and just have each layer as it's own pass.
Using Unity3D, and used a node-based Stumpy Shader Editor. Textures are from CG textures, placeholders.
Please -REP me.
Honestly, please do. I want to see how low I can go!!
Ignore that error message too. Just ignore it and keep going to give me -rep.