Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 3 Vote(s) - 2.33 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Big Problem: OH PLEASSE HELP ME OH GOD!!! Script Related
LoneWolf Offline
Senior Member

Posts: 308
Threads: 43
Joined: Sep 2010
Reputation: 0
#11
RE: Big Problem: OH PLEASSE HELP ME OH GOD!!! Script Related

no problem, ehm i guess you need these

eg.

////////////////////////////
// Run when leaving map


////////////////////////////
// Run when entering map


////////////////////////////
// Run first time starting map


etc. before on start, on enter etc.
(This post was last modified: 11-27-2010, 08:29 PM by LoneWolf.)
11-27-2010, 08:28 PM
Find
kewl Offline
Junior Member

Posts: 12
Threads: 3
Joined: Sep 2010
Reputation: 0
#12
RE: Big Problem: OH PLEASSE HELP ME OH GOD!!! Script Related

Alright, I don't want to sound needy, but can someone help me with another thing? I want to play the sound "player_body_fall5.ogg" when the map begins.
11-27-2010, 10:08 PM
Find
LoneWolf Offline
Senior Member

Posts: 308
Threads: 43
Joined: Sep 2010
Reputation: 0
#13
RE: Big Problem: OH PLEASSE HELP ME OH GOD!!! Script Related

eg.

PlaySoundAtEntity("name", "05_rock_fall_2.snt", "player", 0, true);

put in void collide script area for place when to trigger
11-27-2010, 10:59 PM
Find




Users browsing this thread: 2 Guest(s)