(02-11-2011, 02:17 AM)pedritti Wrote: In all truthfulness i think that amnesia is scarier the dumber you are and the worse player you are.
thank you. that's exactly my point.
(02-11-2011, 02:17 AM)pedritti Wrote: A bad player will run around with his lantern on through dark hallways and bam a monster sees him and he gets scared shitless etc etc
A good player wont run rambo through the levels and instead will keep his lantern hidden as to not be detected thus ensuring much less enemy encounters.
exactly. in fact, you neither need lantern nor tinderboxes. since they aren't used to solve a single puzzle, you can just ignore them. i never lit a candle and i only used my lantern three times to check dark spots for items, so the more minimalistic the approach is the easier it actually gets.
(02-11-2011, 02:25 AM)Tintin Wrote: I think the enemy you don't see (but only hear) is scarier than the enemy you do see - imaginative suggestion and all that.
that is very true, but that's unfortunately the part that amnesia screws up. of course you can run through the game expecting a monster behind every corner, but at some point it just becomes very clear how the game was designed. even if the game managed to make you believe that there could be danger lurking around every corner, in a second playthrough you would know that this is not the case, so the last bit of anticipation is out of the window. other games that rely on real monster ai (e.g. fallout 3, or any thief game for that matter) don't have that problem, since every playthrough is unique due to the many possibilities the AI has.