So some of you must be wondering where we are at?
The current beta release is a simple hack, it replaces the lantern with a flashlight, this is fine...
BUT the goal of this project is to create a proper flashlight that will be an item you can pick up and use, much like the lantern for use of custom stories
flashlight pickup.jpg (Size: 20.46 KB / Downloads: 273)
for single player, I will release a code patch that will change the lantern to a flashlight for those who wish it.
just take note that amnesia is based around a time period where there are no batteries or wrist watches, so the flashlight will run on oil
As for custom stories their will be batteries
the issue now... is getting the flashlight to work in game, by work I mean... when you press
F It currently pulls out the lantern and that needs to be changed...
The problem? I cant find the damn code that does that....
Quote:in the...
<UserDefinedVariables />
it calls a...
EntitySubType="Lantern"
and I can't find where this code file is or where its stored so I can make and call a new one called "flashlight"