Hello:
I use Steam.
If I try to run Amnesia: The Dark Descent from Steam (Launcher or Game), nothing happens from Hard Mode patch.
I try to verify files and to uninstall and install Dark Descent again with another verify files after game not run.
I try to rename main_settings.cfg without luck.
I try to rename Main without luck (with the same log file).
The log from run the game:
Version 1.4
-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------
Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------
Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1920x1080 disp:0 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
Setting video mode: 1920 x 1080 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 1070/PCIe/SSE2
Version: 4.6.0 NVIDIA 415.13
Max texture image units: 32
Max texture coord units: 8
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.60 NVIDIA
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.7.8
Version Number: 178
Adding engine post effects
--------------------------------------------------------
Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. G35 Headset Estéreo Analógico
1. Audio Interno Estéreo Digital (IEC958)
Trying to open device 'G35 Headset Estéreo Analógico'...
The log from run the Launcher:
-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------
Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------
Initializing Graphics Module
--------------------------------------------------------
--------------------------------------------------------
Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. G35 Headset Estéreo Analógico
1. Audio Interno Estéreo Digital (IEC958)
Trying to open device 'G35 Headset Estéreo Analógico'...
If I click (with Steam open) in
/home/krovikan/.local/share/Steam/steamapps/common/Amnesia The Dark Descent/Launcher.bin.x86_64
or in
/home/krovikan/.local/share/Steam/steamapps/common/Amnesia The Dark Descent/Launcher.bin.x86
the Launcher appears but when I Click Start Game appears this message on screen:
FATAL ERROR: Could not init steam!
If I click (with Steam open) in
/home/krovikan/.local/share/Steam/steamapps/common/Amnesia The Dark Descent/Amnesia_NOSTEAM.bin.x86_64
or in
/home/krovikan/.local/share/Steam/steamapps/common/Amnesia The Dark Descent/Amnesia_NOSTEAM.bin.x86
the game runs:
Version 1.4
-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------
Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------
Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1920x1080 disp:0 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
Setting video mode: 1920 x 1080 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 1070/PCIe/SSE2
Version: 4.6.0 NVIDIA 415.13
Max texture image units: 32
Max texture coord units: 8
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.60 NVIDIA
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.7.8
Version Number: 178
Adding engine post effects
--------------------------------------------------------
Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. G35 Headset Estéreo Analógico
1. Audio Interno Estéreo Digital (IEC958)
Trying to open device 'G35 Headset Estéreo Analógico'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------
Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------
User Initialization
--------------------------------------------------------
--------------------------------------------------------
Game Running
--------------------------------------------------------
Machine for Pigs runs OK:
Version 1.30
-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------
Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------
Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1920x1080 disp:0 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - A Machine For Pigs Loading...' pos:(-1x-1)
Setting video mode: 1920 x 1080 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 1070/PCIe/SSE2
Version: 4.6.0 NVIDIA 415.13
Max texture image units: 32
Max texture coord units: 8
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.60 NVIDIA
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
ERROR: Sampler aDiffuseMap does not exist, could not bind it to unit 0
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.7.8
Version Number: 178
Adding engine post effects
--------------------------------------------------------
Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. PulseAudio Software(OpenAL default)
1. ALSA Software on default
2. ALSA Software on HDA Intel PCH [ALC1150 Analog] (hw:0,0)
3. ALSA Software on HDA Intel PCH [ALC1150 Digital] (hw:0,1)
4. ALSA Software on HDA NVidia [HDMI 0] (hw:1,3)
5. ALSA Software on HDA NVidia [HDMI 1] (hw:1,7)
6. ALSA Software on HDA NVidia [HDMI 2] (hw:1,8)
7. ALSA Software on HDA NVidia [HDMI 3] (hw:1,9)
8. ALSA Software on Logitech G35 Headset [USB Audio] (hw:2,0)
Trying to open device 'PulseAudio Software'... Success!
Number of mono sources: 48
Streaming setup: 4 Buffers x 32768 bytes each
--------------------------------------------------------
Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------
User Initialization
--------------------------------------------------------
Loading data from cloud storage
--------------------------------------------------------
Updated 0 config files and 0 save files
--------------------------------------------------------
WARNING: Could not find language file entry 'WelcomeMessage05'
--------------------------------------------------------
Game Running
--------------------------------------------------------
I hope this have some solution.