(10-10-2010, 03:10 PM)Firia Wrote: I think you're really underestimating what analog sticks can do these days. If it was a PS1 style controller where there wasn't any analog sticks, sure. But with the way any modern controllers are set up, it could be every bit as accurate as the PC. The limitations you experience are your own.
Turning speed can be addressed with sensitivity. Increase or decrease to the users delight.
What makes you think I underestimate them? I am perfectly aware what they are capable of doing, but rarely the controller itself is at fault and what can be done does not always mean it's the best idea to do. Why I am highly skeptic of console version of Amnesia is a combination of certain things and here's what I consider to be the main culprit: The console FoV.
Now, of course the game could be shipped with far more wider FoV than people are usually used to on consoles, but this is related with the turning issue. The more narrow the FoV is, the slower overall turning rate as obvious as it sounds, but it also means what we could refer as tunnel vision. Since your average console player sits 2-3m away from the TV the FoV must be adjusted accordingly, and based on my personal experience with Borderlands PC version and some googling, I made a test in Amnesia. The first screenshot is taken with the default FoV in the game, which is 70 in the .cfg files. The second one has 55 as I used +\-15 as sort of basis as common modification I've need to done with some console -> PC ports to get rid of the tunnelvision. Of course it depends on the game itself, but it does give you some rough idea about it:
http://img171.imageshack.us/img171/8098/defaultfov.png
http://img222.imageshack.us/img222/9030/...d55fov.png
I tried to play the game for a while with the 55 FoV and it took only 30 seconds before my head started to hurt. Now of course that's expected, but here's some other things that popped up: I was incapable of keeping the control of my mouse. I am the sort of person who already uses relatively low sensitivity (when it comes to typical comparasion) and I had no trouble even doing quick 180 in Amnesia, but with the 55 FoV I had trouble even moving and turning without having to use the mouse if I were some old granny. Now, simply modifying sensitivity for gamepad is really difficult for similiar reason. Yes, it is entirely possible to carefully use the analog stick with great precision but it takes time to get used to. 52¨ TV screen from two yards away shows less to you than 19¨ PC screen in front of your face. You'll see less and in a game where lightning is already what it is (aka most of the time, it's pretty dark obviously), a person may have trouble already seeing or spotting things on TV than he (or she) would have on PC. This would give theoretically speaking a reason to narrow the FoV further, which makes the problem of turning properly and the precision a problem. Making fast acceleration so you can turn fast makes interacting with objects a huge mess because you would need to use the stick very, very carefully. This becomes also apparent during chase sequences, slow acceleration -> slow turning -> higher potential for becoming a kebabdish, while fast acceleration -> fast turning -> makes interacting with objects problematic as everything feels oversensitive. Yes, the middle ground exists but it would require that the game allows careful calibration with the sensitivity with the FoV which is rare in console games and considering that one of the bigger advatanges of a console to a more casual person is that you can just pick it up and use, it would be sort of 50-50.
Yes, I would be glad that Frictional Games would get more profit and even media coverage, but it's not that "zomg niche games for console kiddies" joke, rather on pragmatic scale trying to get it to work WITHOUT having to greatly alter\redesign the game to be console friendly would probably not be worth it, as in their own ways console would recheive inferior version which is more likely to be noticed when it comes to media coverage. It's same with PC reviews vs console reviews of the same game, which one has more "importance" in coverage?
martinstatic Wrote:Fine, allow a USB mouse on the 360
And since when your typical console player would be willing to buy extra accessories just to play more niche genre game?
(Re-added the 2nd link, gave 404)