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level doors not working!?
LoneWolf Offline
Senior Member

Posts: 308
Threads: 43
Joined: Sep 2010
Reputation: 0
#1
level doors not working!?

I have gotten the level door details to come up.. eg. hallway

But when i try to go through a level door i get error, cannot find story5/maps5/map6.map

Heres the script for map 6:

<Main
Name = "Sixth area"
Author = "Kieren Tod"

MapsFolder = "maps6/"
StartMap = "Map6.map"
StartPos = "PlayerStartArea_6"


/>



Also the map loads up fine when i load it up using the custom storys menu. Also for the level door in MAP5, i put down :


PlayerStartArea_6 for the starting position.
Map6.map for the map to load up.
and finally map6_door for the messaging, which liek i said works.

Any idea what i've done wrong? i looked up on previous threads and i did the exact same as people have said but it doesnt work at all....
12-16-2010, 07:14 PM
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Oscar House Offline
Senior Member

Posts: 302
Threads: 3
Joined: Nov 2010
Reputation: 9
#2
RE: level doors not working!?

Let me get this straight: you have several map folders?
In your custom_story_settings.cfg, you specify where all your maps are. Put all of them in the same folder.

[Image: 2exldzm.png]
12-16-2010, 07:26 PM
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LoneWolf Offline
Senior Member

Posts: 308
Threads: 43
Joined: Sep 2010
Reputation: 0
#3
RE: level doors not working!?

I have story5 folder which has cfg file and lang file, and a folder called maps5, in that is the map5.map and hps file.

then i have a story 6 folder and say goes for it and a story 7 folder and a story 8 folder. all with a map each in them.

So what your saying is put everything : all my maps and all my hps files in the same folder? and put my cfg and lang files in a folder also (maps and that will be in the folder which is in the lang and cfg. folder ?)
12-16-2010, 08:37 PM
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Oscar House Offline
Senior Member

Posts: 302
Threads: 3
Joined: Nov 2010
Reputation: 9
#4
RE: level doors not working!?

custom_story_settings.cfg is only used upon starting the custom story. Having several of them has no use at all. If you want the game to find your maps, make a subfolder "maps" in your custom story folder. Move all the maps there. In your custom story folder, there should also be the custom_story_settings.cfg, with the line
MapsFolder = "maps/map1.map"
as well as the other necessary info.

If you don't understand my confusing ramble, read this with thought:
http://wiki.frictionalgames.com/hpl2/amn...stom_story

[Image: 2exldzm.png]
12-16-2010, 09:35 PM
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