Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 6 Vote(s) - 3.67 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Model] Cannon
Sel Offline
Senior Member

Posts: 276
Threads: 10
Joined: Dec 2010
Reputation: 3
#1
Brick  [Model] Cannon

One of my buddies wanted me to model him a cannon for a tf2 map he was working on so I made this, and then realized that as far as I knew, amnesia didn't have a cannon model in it. So what the hell right, I'll put this in here too.

[Image: Cannon.png]

EDIT


Quote:Cannon (Amnesia)

Archive Contains :
2 Textures (1024x512) 1 Normal map (1024x512) 1 Specular map (1024x512) 1 Cannon Model 5476 Tris
1 Cannon ball model 1 Cannon ball pile model

Author(s) :
David "Selentic" Simon : Model/Texture/UVs
Kure & Isabelle "Rose" Smith : Morrigan Logo
Tottel : Some of the collission

Enjoy.

Installation :

Merge the "amnesia the dark descent" with your's and all the files should be placed in the proper directory

(Entities/sel/cannon)

Download:
http://dl.dropbox.com/u/3332789/Amnesia/...Cannon.zip

[Image: CannonFinal.png]

[Image: Cannon_Ingame.png]

Let me know if anything is wrong, etc etc etc.
(This post was last modified: 02-07-2011, 02:25 PM by Sel.)
12-19-2010, 05:53 PM
Find
Sexbad Offline
Posting Freak

Posts: 1,197
Threads: 40
Joined: Jun 2009
Reputation: 18
#2
RE: [Model] Cannon

Could be used for a wall-breaking puzzle!

[Image: jao3z.jpg]
12-19-2010, 05:55 PM
Website Find
DIGI Byte Offline
Senior Member

Posts: 376
Threads: 20
Joined: Dec 2010
Reputation: 1
#3
RE: [Model] Cannon

cool, what program did you use and what file format? upload it and we'll see what we can do
12-19-2010, 06:37 PM
Find
Sel Offline
Senior Member

Posts: 276
Threads: 10
Joined: Dec 2010
Reputation: 3
#4
RE: [Model] Cannon

(12-19-2010, 06:37 PM)DIGI Byte Wrote: cool, what program did you use and what file format? upload it and we'll see what we can do

Max, .max, and I was going to texture, and export it for amnesia myself.

Additionally it's not done yet : p
(This post was last modified: 12-19-2010, 06:41 PM by Sel.)
12-19-2010, 06:41 PM
Find
DIGI Byte Offline
Senior Member

Posts: 376
Threads: 20
Joined: Dec 2010
Reputation: 1
#5
RE: [Model] Cannon

cool, makes things easier

Texture size should be 512x512 DDS dtx5
and should use real world scale 1 meter = 1 meter
12-19-2010, 07:50 PM
Find
Fortigurn Offline
Member

Posts: 244
Threads: 6
Joined: Nov 2010
Reputation: 12
#6
RE: [Model] Cannon

Really lovely model!
12-20-2010, 02:25 AM
Find
Bek Offline
Senior Member

Posts: 390
Threads: 4
Joined: May 2010
Reputation: 1
#7
RE: [Model] Cannon

Beautiful. How do you plan to texture it, old school paint UV layout in max or pshop or use a painting tool like Zbrush / Mudbox?
12-20-2010, 06:01 AM
Find
Tenacious Offline
Member

Posts: 79
Threads: 6
Joined: Dec 2010
Reputation: 0
#8
RE: [Model] Cannon

Very nice model! I can see this being used in an old fort or abandoned ship of some sort.
12-20-2010, 06:18 AM
Find
Sel Offline
Senior Member

Posts: 276
Threads: 10
Joined: Dec 2010
Reputation: 3
#9
RE: [Model] Cannon

(12-20-2010, 06:01 AM)Bek Wrote: Beautiful. How do you plan to texture it, old school paint UV layout in max or pshop or use a painting tool like Zbrush / Mudbox?

UV/Photoshop
(This post was last modified: 12-20-2010, 06:27 AM by Sel.)
12-20-2010, 06:26 AM
Find
Tottel Offline
Senior Member

Posts: 307
Threads: 9
Joined: Nov 2010
Reputation: 0
#10
RE: [Model] Cannon

You eh.. have a low-poly version as well, right? :>
12-20-2010, 08:03 PM
Find




Users browsing this thread: 1 Guest(s)