Hello all.
Sorry for my bad English, im french.
So, im tried the demo of Amnesia The Dark Descent but When im launch the game, he said this :
http://hpics.li/2d7def1
If i understand, He says that my graphics card is not supported.
But there is no other means? 
 
Pls Help, I love all games of Frictionnal 
 
The hpl log :
Quote:-------- THE HPL ENGINE LOG ------------
Engine build ID 20100818114615
Creating Engine Modules
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 Creating graphics module
 Creating system module
 Creating resource module
 Creating input module
 Creating sound module
 Creating physics module
 Creating ai module
 Creating gui module
 Creating generate module
 Creating haptic module
 Creating scene module
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Initializing Resources Module
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 Creating loader handlers 
 Creating resource managers
 Adding loaders to handlers 
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Initializing Graphics Module
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 Setting video mode: 640 x 480 - 32 bpp
 Init Glew...OK
 Setting up OpenGL
  Vendor: NVIDIA Corporation
  Renderer: GeForce FX 5500/AGP/SSE2
  Version: 2.1.2
  Max texture image units: 16
  Max texture coord units: 8
  Max user clip planes: 6
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 8
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 1
  Max color render targets: 8
  Packed depth-stencil: 1
  Texture float: 0
  GLSL Version: 1.20 NVIDIA via Cg compiler
  ShaderModel 2: 1
  ShaderModel 3: 1
  ShaderModel 4: 0
  OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
ERROR: Failed to link GLSL program DeferredSkyBox
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Fragment info
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(21) : error C5102: output semantic attribute "COLOR" has too big of a numeric index (1)
(21) : error C5041: cannot locate suitable resource to bind parameter "<null atom>"
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 Adding engine materials
 Initializing DevIL
  Vendor String: Abysmal Software
  Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
  Version Number: 168
 Adding engine post effects
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Initializing Sound Module
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 Initializing OpenAL
  Available OpenAL devices:
   0. Generic Software on SiS 7012 Wave(OpenAL default)
  Trying to open device 'Generic Software on SiS 7012 Wave'... Success!
  Number of mono sources: 32
  Streaming setup: 4 Buffers x 262144 bytes each
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Initializing Game Module
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 Adding engine updates
 Initializing script functions
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User Initialization
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Exiting Gui Module
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 Deleting all sets
 Deleting all skins
 Deleting all gfx elements
 Deleting all materials
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Exiting Generate Module
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Exiting Scene Module
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Exiting Input Module
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Exiting Sound Module
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Exiting Graphics Module
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Exiting Resources Module
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 Done with fonts
 Done with scripts
 Done with particles
 Done with sounds
 Done with meshes
 Done with materials
 Done with Gpu programs
 Done with images
 Destroyed all textures
 Done with sound entities
 Done with animations
 Done with ent files
 All resources deleted
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Exiting Physics Module
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Exiting System Module
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 Deleting game setup provided by user
- Deleting lowlevel stuff.
  Physics
  Sound
  Input
  Resources
  System
  Graphics
  Haptic
HPL Exit was successful!
|--Memory Manager Report-------------------------------|
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| No memory leaks detected. Memory left: 0
|
|------------------------------------------------------|