Janni1234
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1
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RE: Wrong script!Why!?
FATAL ERROR; Could not load script file
'custom _stories/.....hps'! (my script file)
main (4,39) : ERR : Expected ';'
main (9,38) : Expected ';'
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01-05-2011, 06:16 PM |
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xiphirx
Senior Member
Posts: 662
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RE: Wrong script!Why!?
void OnStart()
{
AddEntityCollideCallback("Player", "area_scare_1", "areascare1", true, 1);
PlayMusic("12_amb.ogg"***)***, true, 0.7f, 1, 0, false);
}
void OnEnter()
{
PlayMusic("12_amb.ogg"***)***, true, 0.7f, 1, 0, false);
}
void areascare1(string &in asParent , string &in asChild , int alState)
{
PlaySoundAtEntity("Player", "04_hole_squeal.snt", "candle_floor_1", 0, false);
}
void OnStart()
{
AddEntityCollideCallback("Player", "area_scare_1", "areascare1", true, 1);
PlayMusic("12_amb.ogg", true, 0.7f, 1, 0, false);
}
void OnEnter()
{
PlayMusic("12_amb.ogg", true, 0.7f, 1, 0, false);
}
void areascare1(string &in asParent , string &in asChild , int alState)
{
PlaySoundAtEntity("Player", "04_hole_squeal.snt", "candle_floor_1", 0, false);
}
Before and after *** *** denotes the changes I made. Again, you're making basic syntax mistakes. You would figure this out on your own if you took the 3 minutes to re-read your script.
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01-05-2011, 06:58 PM |
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Janni1234
Member
Posts: 134
Threads: 24
Joined: Jan 2011
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RE: Wrong script!Why!?
Ahh Thanks!
Im an idiot!
It works now!
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01-05-2011, 07:22 PM |
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Janni1234
Member
Posts: 134
Threads: 24
Joined: Jan 2011
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RE: Wrong script!Why!?
My Enemy File:
void areabrute1(string &in asParent , string &in asChild , int alState)
{
SetEntityActive("servant_brute_1", true);
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_3", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_4", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_5", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_6", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_7", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_8", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_9", 0, "");
PlaySoundAtEntity("Player", "react_pant.snt", "brick_pile01_2", 0, false);
}
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01-05-2011, 09:25 PM |
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Tottel
Senior Member
Posts: 307
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0
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RE: Wrong script!Why!?
.. And?
Again, post the error message.
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01-06-2011, 03:38 PM |
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Janni1234
Member
Posts: 134
Threads: 24
Joined: Jan 2011
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RE: Wrong script!Why!?
How can i use keys in my scripting file?
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01-06-2011, 05:01 PM |
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ModManDann
Member
Posts: 61
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Joined: Dec 2010
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0
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RE: Wrong script!Why!?
I don't think map scripts support hooks onto direct user input. Perhaps you can find something about this on angelscript.
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01-06-2011, 05:29 PM |
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Janni1234
Member
Posts: 134
Threads: 24
Joined: Jan 2011
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RE: Wrong script!Why!?
@ModManDann Can you send me your scripting file with a key script?if you have one?and nice map^^
At the beginning i was hanging on the wall xD
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01-06-2011, 07:49 PM |
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ModManDann
Member
Posts: 61
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Joined: Dec 2010
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RE: Wrong script!Why!?
What do you mean with a key script? If you mean a trigger that happens if you press a key on your keyboard, it's likely not supported by amnesia level scripting.
Edit:
I wasn't thinking clear.. You mean a key script for doors I assume.
(This post was last modified: 01-06-2011, 08:22 PM by ModManDann.)
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01-06-2011, 08:20 PM |
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Janni1234
Member
Posts: 134
Threads: 24
Joined: Jan 2011
Reputation:
1
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RE: Wrong script!Why!?
Not for my keyboard.yup,for doors.
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01-06-2011, 08:51 PM |
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