@toni1998 pls send your scripting file.
@ModManDann Thx
void OnStart()
          {
               AddEntityCollideCallback("Player", "area_scare_1", "areascare1", true, 1);
               AddEntityCollideCallback("Player", "gruntsound_1", "gruntsound1", true, 1);
               AddEntityCollideCallback("Player", "area_brute_1", "areabrute1", true, 1);
               AddEntityCollideCallback("Player", "area_brute_2", "areabrute2", true, 1);
               AddEntityCollideCallback("Player", "areaslime_1", "areaslime1", true, 1);
               AddEntityCollideCallback("Player", "gruntsound_2", "gruntsound2", true, 1);
               AddEntityCollideCallback("Player", "gruntsound_3", "gruntsound3", true, 1);
               AddEntityCollideCallback("Player", "area_key_1", "areakey1", true, 1);
               AddEntityCollideCallback("Player", "area_brute_3", "areabrute3", true, 1);
               AddEntityCollideCallback("Player", "key_machineroom", "door_machineroom", "DoorUnlock", true);              
          }    PlayMusic("12_amb.ogg", true, 0.7f, 1, 0, false);
void OnEnter()
          {
              PlayMusic("12_amb.ogg", true, 0.7f, 1, 0, false);
          }
void areascare1(string &in asParent , string &in asChild , int alState)
          {
              PlaySoundAtEntity("Player", "04_hole_squeal.snt", "candle_floor_1", 0, false);
              PlaySoundAtEntity("Player", "break_stairs.snt", "candle_floor_1", 0, false);
          }
void gruntsound1(string &in asParent , string &in asChild , int alState)
          {
              PlaySoundAtEntity("Player", "notice.snt", "candle_floor_3", 0, false);
          }
void areabrute1(string &in asParent , string &in asChild , int alState)
          {
              SetEntityActive("servant_brute_1", true);
              AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 1.0, "");
              AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 1.0, "");
              AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_3", 1.0, "");
              AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_4", 1.0, "");
              AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_5", 1.0, "");
              AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_6", 1.0, "");
              AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_7", 1.0, "");
              AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_8", 1.0, "");
              AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_9", 1.0, "");
              PlaySoundAtEntity("Player", "react_pant.snt", "brick_pile01_2", 0, false);
          }
void areaslime1(string &in asParent , string &in asChild , int alState)
          {
              SetEntityActive("slime_6way_1", true);
              SetEntityActive("slime_pile_1", true);
              SetEntityActive("slime_egg_1", true);
              PlaySoundAtEntity("Player", "guardian_activated.snt", "slime_pile_1", 0, false);
              AddTimer("shakeshackles", 2.5f, "TimerShakeShackles");
          }
          
void areabrute2(string &in asParent , string &in asChild , int alState)
          {
              SetEntityActive("servant_brute_2", true);
              AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_10", 1.0, "");
              AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_11", 1.0, "");
              AddEnemyPatrolNode("servant_brute_2", "pathNodeArea_12", 1.0, "");
              AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_13", 1.0, "");
              AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_14", 1.0, "");
              AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_15", 1.0, "");
              AddEnemyPatrolNode("servant_brute_2", "PathNodeArea_16", 1.0, "");
              PlaySoundAtEntity("Player", "react_scare.snt", "candlestick_floor_4", 0, false);
          }     
void gruntsound2(string &in asParent , string &in asChild , int alState)
          {
             PlaySoundAtEntity("Player", "amb_idle_whimp.snt", "candle_floor_9", 0, false);
             PlaySoundAtEntity("Player", "react_scare.snt", "candle_floor_9", 0, false);
          }
void gruntsound3 (string &in asParent , string &in asChild , int alState)
          {
            PlaySoundAtEntity("Player", "amb_idle_whimp.snt", "candle_floor_15", 0, false);
            PlaySoundAtEntity("Player", "scare_slam_door.snt", "candle_floor_15", 0, false);
          }
void areabrute3(string &in asParent , string &in asChild , int alState)
          {
            SetEntityActive("servant_brute_3", true);
            AddEnemyPatrolNode("servant_brute_3", "PathNodeArea_17", 1.0, "");
            AddEnemyPatrolNode("servant_brute_3", "PathNodeArea_18", 1.0, "");
            AddEnemyPatrolNode("servant_brute_3", "PathNodeArea_19", 1.0, "");
            AddEnemyPatrolNode("servant_brute_3", "PathNodeArea_20", 1.0, "");
            AddEnemyPatrolNode("servant_brute_3", "PathNodeArea_21", 1.0, "");
            AddEnemyPatrolNode("servant_brute_3", "PathNodeArea_22", 1.0, "");
            AddEnemyPatrolNode("servant_brute_3", "PathNodeArea_23", 1.0, "");
            AddEnemyPatrolNode("servant_brute_3", "PathNodeArea_24", 1.0, "");
            PlaySoundAtEntity("Player", "react_scare.snt", "candle_floor_14", 0, false);
            PlaySoundAtEntity("Player", "enemy_hallucination_disappear.snt", "candle_floor_14", 0, false);
          }
void DoorUnlock(string &in asItem , string &in asEntity)
          {
            RemoveItem(asItem);
            SetSwingDoorLocked(asEntity, false, true);
            PlaySoundAtEntity("Player", "unlock_door", asEntity, 0.0f, false);
          }
           
ERROR!Can you help me!? what is wrong with the key script!? 
