(01-15-2011, 07:03 AM)Ethril Wrote: (01-14-2011, 08:04 PM)Frontcannon Wrote: Work with debug messages to check if the KeyOnDoor function is ever called!
sorry if this is a stupid question but how do I check debug message hehe
Hey I think I know what you need to do because I had the same problem and managed to sort it
Step 1: Rename your door something like first door without any Numbers, Spaces or _'s so something like the one on my map "FirstDoor
Step 2: In the editor make sure the door is set to locked.
Step 3: Make sure in your script all the names are right and match up to entites in your map.
Step 4: Playtest it the door should be locked up until you get the key then use it on the door and voila mission accomplished.
Hope It Helps